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View Full Version : How to Make the "Taking Away" Effect From A Tornado



gipsy
02-23-2014, 02:45 PM
Tutorial: How to Make the "Taking Away" Effect From A Tornado

1. First make a Tornado with the effects emitter on Force Field material. You can also add sound and tree leaf effects on the ground.

http://i58.servimg.com/u/f58/18/28/08/47/dsc_0018.jpg

2. On each spawn point in your level, place a microchip (located in the logic section of your popit).

3. On the chip, place a Tag Sensor (located in the logic section of your popit) and connect it to a Kart Handling Tweaker (located in the logic section of your popit). Just set the Kart Handling Tweaker on autopilot.

http://i58.servimg.com/u/f58/18/28/08/47/dsc_0019.jpg

4. Then you have to draw a portion of the track which makes one or two up-going (rising) loops kind of like a spiral. Place the Force Field Material as near as possible under the original road. Then make the road disappear with the paintbrush.

5. You must now add a tag all along your road on the Force Field Material:

http://i15.servimg.com/u/f15/15/88/90/69/clci_m10.png

As well as way-points and shortcuts all along the road, too:

http://i58.servimg.com/u/f58/18/28/08/47/dsc_0012.jpg

hyperdude95
02-23-2014, 03:09 PM
Awesome job! Thank you for making this! :)

-hyper

StJimmysAdiction
02-24-2014, 12:18 AM
Very cool! I'll need to find a reason to put something like this into one of my levels. Nice tutorial.

Also, an example of this technique is done in gipsy's track Tornado Apocalyspe (https://karting.lbp.me/v/qrbu).