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View Full Version : 3 types of level sizes.



olit123
02-17-2009, 05:25 PM
I was just thinking, it would be quite useful if there were different types of level sizes.
A wide one, A High one and a normal one. Wide one if you want to do a race level or something, and a High one if your doing a more going up level.

ThommyTheThird
02-17-2009, 05:47 PM
Neat idea, but it's not needed really. You just have to make the borders if you want a high/wide level. And it's definately not the empty levels that take thermo space even though they're HUGE.

Serpit
02-17-2009, 06:27 PM
It's not really a matter of therme space though. In my level, I used the entire breadth from the left end to the right, and I originally wanted to make the sanctuary section at the end a bit longer, but couldn't due to size restrictions >_>

Madafaku
02-17-2009, 06:36 PM
Yea I could see how this could be usefull... a fall from the top doesnt last quite long enough, and a race can tend to be pretty short...

Yarbone
02-17-2009, 07:44 PM
uhh... I don't think its needed actually... Because you can shape you level to what you desire... so I don't think it's really nesscesary....

Although.... If you really want to make a long vertical level, then it could be usefull :/ hhmm I don't know

olit123
02-17-2009, 10:08 PM
uhh... I don't think its needed actually... Because you can shape you level to what you desire... so I don't think it's really nesscesary....

Although.... If you really want to make a long vertical level, then it could be usefull :/ hhmm I don't know

I guess it is slightly unessecery (Is that how you spell it unessecery?), but if you've tried making a race level, you get to the boundaries of the level really quickly. That is where the wide level would come in handy.

ThommyTheThird
02-18-2009, 12:44 PM
Having 2 rockets on your extremely awesumnezz1 cart instead of a billion, really makes the level look alot longer you know ;) Also, you can drive on the ceiling if you push your car down with rockets. There you have it, you're level is twice as long already.

Wyth
02-19-2009, 06:36 AM
Well both my levels pushed the width boundary, I even had to curve the second one around so it would fit. You are never moving faster than walking speed in my levels. A level boundary that would be 50% wider would be great. My levels don't go far vertically though..

RickTheRipper
02-19-2009, 11:13 AM
having different sized levels is a good idea (IMO) and wouldn't mind seeing it happen