View Full Version : Adjusted Physics

07-26-2014, 01:43 AM
I've only j

07-26-2014, 07:38 AM
I've only j

I'll... come back when this is finished.

07-26-2014, 11:49 AM
i'll... Come back when this is finished.


07-26-2014, 04:13 PM
I'll... come back when this is finished.

:) I did finish it but I accidentally closed the browser when it was being edited. But I was trying to write about the tighter physics that were adjusted from LBP2. The fact that it will affect levels created with the LBP2 jump in mind but I think if correct the adjusted physics will cause the jump to be shorted.

I read it was changed simply because people were complaining the jump felt too floaty.

07-29-2014, 05:22 PM
Ide rather not have physics adjusted because that would screw up all my jets.

07-29-2014, 06:21 PM
It only really applies to sackboy ['s jump].
Sackboy's jump won't be shortened and I think they were actually making his jump higher/further

07-29-2014, 07:38 PM
I read that they had made the jump less lose though I think it's likely the jump is shorter though I suppose we'll just have to wait until release. Me any ways.

07-29-2014, 11:29 PM
Well I'd assume it will be similar to the physics' change from LBP to LBP2. There are a lot of levels that don't work in LBP2 but do in LBP, but for the most part, things will transfer decently.

07-30-2014, 02:00 AM
Yeah but wouldn't that change the gravity? I hope they just leave that alone because with LBp1 to LBP2, my rockets didn't fly straight anymore.

07-30-2014, 02:26 AM
Oh no! The tricks that I love so much as corner jumping might be fixed...
Making those skill levels that involve these kind of tricks unplayable...:(

07-30-2014, 02:56 AM
We find out in time the difference between LBP 2 and those of LBP 3 once the Beta or full game has been released.