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View Full Version : If LBP was 3-D?



rave2014e
07-28-2014, 12:14 AM
People could make Mario 64 :( a Legend of Zelda lol yea im a bit DISSAPOINTED didn't go the 3-D route but should be fun with 16 layers :)



http://m.youtube.com/watch?v=82TSWzOsPYc

Jovuto
07-28-2014, 10:43 AM
Not you again! :rolleyes:

TheBlueSackboy
07-28-2014, 03:29 PM
Can't stop laughing at that reply! :hero:

Smuffy04
07-28-2014, 04:17 PM
Personally, I don't think LittleBigPlanet needs to be full 3D. Its fine the way it is!:)

cekmeout
07-28-2014, 04:30 PM
Personally, I don't think LittleBigPlanet needs to be full 3D. Its fine the way it is!:)

Yeah I agree, if it was like LittleBigPlanet Karting... I don't know what I'd do... lol

wally-217
07-28-2014, 11:59 PM
That's why Mm has a new IP :|

Raku
07-29-2014, 12:48 AM
For the main game(s) 2.5D is perfect.

However, for a spin off such as LBPK? (or any future one for that matter) Sure, but for me the charm in the series is the 2.5 dimensional play.

amiel445566
07-29-2014, 03:41 AM
you can always just use an isometric level design, and try to transition through the z axis smoothly with the new movers when jumping, it will work smoothly enough, and it will have a similar feel in creation to LBP2 when you're building in 2.5D (hopefully)

Timthegamer12
07-29-2014, 12:17 PM
Currently It would be so epic if it was in 3D but it should be just the same! :P

I_AM_L_FORCE
07-29-2014, 01:52 PM
It'd be a lot less glitchy then LBPK! :P

badkitten810
07-29-2014, 03:39 PM
If it was to be a 3D game then it would have to be very simple and easy to create. LBPK was a 3D racing game but it was hard to create levels in it. Anyway 3D games with a glitched camera were made in LBP2. So making a 3D game in LBP3 will probably be even more possible.

I_AM_L_FORCE
07-29-2014, 09:09 PM
Yeah especially with the16 layers