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ThomasMurphy67
07-31-2014, 11:06 AM
I was thinking about this a while ago. In most of our levels, we try to make unique ways of creating those dangerous traps to kill sackthings. However, most of the time, we end up placing dangerous gas inside of a material and try to hide it to make the material look dangerous.

Therefore, I was thinking that we could have a danger tool that would allow 'spiky shaped materials' that either have sharp-looking decorations or the material itself to be pointy and give it the same affect as spikes that you can find in the dangerous section of the toolbox.

Furthermore, there could be a water danger tool that gives the effects of drowning when a sackthing touches the waterfall material or a new material that does the effect without a tool.

There could also be a freeze danger tool that turns the player to ice then shatters for those winter levels that have a freezing cold atmosphere to them.

Raku
07-31-2014, 11:38 AM
There could also be a freeze danger tool that turns the player to ice then shatters for those winter levels that have a freezing cold atmosphere to them.
The original LBP had an ice hazard in the early stages of game creation

Go to 3.32 mark to see.


http://www.youtube.com/watch?v=QXOy5OkKKPw

SwagosPuntos
07-31-2014, 12:52 PM
The ideas sound pretty cool. Maybe we should move the thread to "[LBP3] Suggestions"? :)

Lady_Luck__777
07-31-2014, 12:55 PM
Moved to [LBP3] Suggestions

Recommendations is for posting levels of other creators ( usually non LBPC members) that you think the community would like to play. :)

EDIT:

The ideas sound pretty cool. Maybe we should move the thread to "[LBP3] Suggestions"? :)

Lol
Was moving this at the same time you posted. :)

ThomasMurphy67
07-31-2014, 01:12 PM
Sorry about that, I realised just after I posted the thread that I used the wrong section. I couldn't move the thread so it got left there.

I_AM_L_FORCE
07-31-2014, 02:14 PM
You can already turn an object spiky, but it's glitches. So good idea!

SwagosPuntos
07-31-2014, 03:25 PM
Lol
Was moving this at the same time you posted. :)

Haha :p