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View Full Version : Mover Priority



Thepowaofhax
08-14-2014, 08:02 PM
Basically, you can give all movers priority over others. If there is no priority, all movers on an object can effect an object. (This means if you have a basic mover making a box go up, it won't cause a stop if a basic mover tries moving to the right like in LBP2. It would also make it easier for people to make certain things like a stick panel platformer.)

Bladex61
08-16-2014, 04:18 PM
This could be helpful in many ways. Being able to toggle priority would be great too as well as allowing a certain mover to slowly or quickly gain a higher priority depending how you set it.

Tynz21
08-16-2014, 04:33 PM
The reason basic movers don't do this is because They're just that, basic movers. This can be achieved easily enough if you use an advanced mover set to speed scale, and whatever it is you would be plugging into thidea movers you plug into an or gate for each of the left and right or up and down at whatever percentage you want of the set speed.

Bladex61
08-16-2014, 07:48 PM
The reason basic movers don't do this is because They're just that, basic movers. This can be achieved easily enough if you use an advanced mover set to speed scale, and whatever it is you would be plugging into thidea movers you plug into an or gate for each of the left and right or up and down at whatever percentage you want of the set speed.

Yeah, but I feel there are some things where the priority idea could still work. Especially I think where we could adjust the priority to change as we see fit.

Laxen333
08-19-2014, 08:50 PM
The reason basic movers don't do this is because They're just that, basic movers. This can be achieved easily enough if you use an advanced mover set to speed scale, and whatever it is you would be plugging into thidea movers you plug into an or gate for each of the left and right or up and down at whatever percentage you want of the set speed.

Please stop finding answers to everything. No offense but this is starting to annoy me. You're to smart :p