Sean88
09-02-2014, 02:25 PM
Hi Everyone, I unfortunately missed the beta as codes didn't work... anyhow...
I know, its probably too late for ideas as the games out in 3 months, but I had a few :)
The main thing I was always sad about in LBP2 was the water. great as it was, I always would have always loved free flowing water.
It could be a case of setting a general sea level for the water, you could then have a water material that can be drawn like a normal material, in layers, then when its actually stamped down it flows out like real water, filling to the size of the stamped block. If it is above sea level, it will try to flow down to sea level (so if you say stamp a water block in rock, then make a little hole, it would drain out through the hole. This would make it dynamic water.
Also how thick water is - In creasing its thickness makes it more solid, like squishy gel you can walk on.
I know, its probably too late for ideas as the games out in 3 months, but I had a few :)
The main thing I was always sad about in LBP2 was the water. great as it was, I always would have always loved free flowing water.
It could be a case of setting a general sea level for the water, you could then have a water material that can be drawn like a normal material, in layers, then when its actually stamped down it flows out like real water, filling to the size of the stamped block. If it is above sea level, it will try to flow down to sea level (so if you say stamp a water block in rock, then make a little hole, it would drain out through the hole. This would make it dynamic water.
Also how thick water is - In creasing its thickness makes it more solid, like squishy gel you can walk on.