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View Full Version : Level Concepts [Need Build/Design Teams]



pokeproject
09-14-2014, 02:57 PM
So I have two concepts for LBP3

>> Five Nights at Sackies
- With sixteen layers and improved logic, a LBP version of 'Five Nights at Freddy's' could be pulled of exceptionally well.

>> Cube Wanderer
- With sixteen layers, making a maze to pass through a cube 16 layers deep, 16m high and 16m across [Difficult but cool concept]

>> Archery/Shooting Game
- A shooting game using the sixteen layers instead of left/right.

If you have any opinions or want to help make these levels upon LBP3's release, make sure to comment!

kevinkillr1
09-14-2014, 07:16 PM
I can't wait for the endless possibilities of lbp3. Tanks battles, gun battles, and even sword battles will be greatly improved due to 16 layers. I personally will be dabbling in those game styles when I get my hands on lbp3. This create team idea is a really good idea. I've started my own create team if you're interested. You'll have to prove yourself first. Send me a message via PS3 if you're interested.