View Full Version : Invincible Sackbots and Other Manipulation

09-28-2014, 05:30 PM
You know those tools you think would be useful on a sackbot? But thanks to the limitations are not usable? That's what i'm here to talk about. As a person who's messed with Sackbots more than anything else, I can definetly say there were times I wanted to make a sackbot invincible to hazards, crushing, dying in water, and can only be defeated by jumping on a creature brain attached to it's head. By using already existing tools of LBP that were once before restricted from sackbot use, what if you could now use them to further manipulate a sackbot? and perhaps Sackboy and Friends?

- The Material Tweaker: If stuck on a Sackbot, it should allow the creator to make the Sackbot bouncy, have less friction, and of course indestructable. Give or take the stickiness. Not sure how that would work.

- The Bubble Machine: This tweaker could act as "lungs" for a sackbot, allowing it to go in water without electricuting. This how ever does not mean the sackbot has to swim. This just means it can atleast go in water with a oxygen limit like Sackboy. with that said, This could be an option for Sackboy whether to have him swim or just be floaty under actual water.

- Creature Pieces: Now this one is a bit of stretching. Allowing Creature peices on a Sackbot's circuitboard or to be put on a sackbot. This does not include the Creature Leg and Wheel. This is the Magic Eyes which would make a Sackbot look around the area much like the "Looks around" tweak on the brain (Actually now that I think about that, that would be rather pointless unless it gives a sackbot a creepy Meanie eye..). and the unprotected Creature Brain which can be attached to a sackbot's hit box or head, allowing for Sackboy to jump on a sackbots head and destroy it.

- The Jetpack: Yeahhhhh giving that swoop is present in LBP3. This is also rather useless but hey it would be nice to see a sackbot flying around on a jetpack.

- Grappling Hook: OK I can understand not being able to program Ai to use grappling hook. But if it can use a Hero Cape, which Ai can't also do on it's own, I don't see why not.

That's all I got for this subject for now. Hopefully I got to everything, and if I didn't be sure to replay with what you would like to see!

09-28-2014, 06:33 PM
I totally agree. I also wish we could alter sackbot opacity, such as invisibility.

09-28-2014, 06:53 PM
I think creature pieces need to defiantly get a "upgrade" for LBP3. It felt to me in LBP2 no one really used them.

09-28-2014, 07:40 PM
I totally agree. I also wish we could alter sackbot opacity, such as invisibility.

This would help with halloween levels for creating ghosts and alike. I like it!

09-28-2014, 08:53 PM
I totally agree. I also wish we could alter sackbot opacity, such as invisibility.

opacity tweaker confirmed :)

09-28-2014, 09:09 PM
opacity tweaker confirmed :)

Is this true? If it is, arrrrr man! I'm very excited, November cannot arrive any faster but I wish it did.

09-28-2014, 09:14 PM
opacity tweaker confirmed :)

Dunno if that works on Sackbots though. It ought to, but you never know for sure with these things.