View Full Version : Broadcast microchip

12-02-2014, 11:25 PM
This is a vague question (but i have no idea how to make a screenshot on my ps3), but I'm having issues with broadcast chips.
I have a simple chip that broadcasts to a tag on a cube that emits an object, this object needs to be exactly next to the object that the chip/tag was on. I did this 2 times with a chip for the left and bottom, and it works fine. But for some weird reason when I do the same thing for the top it emits it in a weird place.

Also it seems that broadcast chips to tags dont take the tags rotation? ie you make a chip that emits up and you broadcast that to a tag and rotate that tag clockwise 45 it will still emit up. Am I doing something wrong here to or is that supposed to be like that?

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Playing some more and I noticed neither the rotation of the receiver tag or the broadcast chip affect where the emitter shoots. BUT, the emitted object comes out 90 degrees rotated from where I placed it.
So if I place the to be emitted object just above the broadcast chip with the emitter, on the receiver it will spawn to the left.

So not getting this :(

12-03-2014, 02:36 PM
I ran into some bugs in the beta, your problems sound like those. One was that if you have a small block with a broadcast chip with an emitter on it, and you broadcast to a tag on a larger block, the emitted position offset. Best way to avoid that was to always emit precisely in front of the broadcast chip. If that's not possible, put the tag on a piece of invisible sticker panel that's exactly the same size as the block with the broadcast chip.

Oh, I really hoped they had fixed this. It'll break existing levels if they change it now.

12-03-2014, 06:10 PM
Its (kinda) working now, but I had to change to emitting from inventory instead of from the level.
Not cool because I used to love emitting object from within the level so when I changed things I didnt have to grab en set everything again.

Also I would have loved if the emitter/chip would rotate with the tag :)