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View Full Version : How to make a custom powerup move sackboys arm?



nunsmasher
12-06-2014, 10:53 PM
I noticed on the pumpinator that when you use the trigger button, Sackboys arm sort of vibrates as you use this. How can I apply this logic to a pick axe item so that when I hold the trigger, his arm swings up and down? Thanks!

Sehven
12-06-2014, 11:00 PM
I've been trying to figure that out too. Unfortunately, we can't edit the pumpinator powerup to see how it works. Has anybody had any luck figuring it out yet?

one-mad-bunny
12-07-2014, 01:05 AM
I think the Pumpinator uses the sackboy animation, in the powerup category called hairdryer fire right. I also like the grappling hook fire right. Unfortunately when aiming a custom powerup the controls seem to override the arm animation. I'm still looking into it.

Edit: I'm not on the game right now, but I know there is an override player facing... I wonder how that would look? Also I tried mover/follower logic on the powerup. It didn't work.

I did see sword swing animations. The overhead slash might be exactly what you are looking for.