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venat
09-22-2015, 08:03 AM
Was working on a full 3D camara game but I found out it was way better to do it Resident evil 1 camara style.
I don't know what I want to do yet exactly but im trying to make it a horror game.
I'm doing alot of texturing and staying away from lbp materials. I planned out my area layout pretty well for thermo and fixed the controls. (Controls still need a bit of tweeking)
Cant show off any good photos since it doesnt display stuff in the photo. Trailers are the best way to view my work.

28sec Mini Trailer/Preview

https://lbp.me/f/0a670f4b685b60c9206f91c8ae15bcb256747f85/more_by_user?p=1&l=12


http://i9.lbp.me/img/ft/4f95f9d08764c2b734b96346a69312155f337bfc.jpg

http://i7.lbp.me/img/ft/42746a1e1ce27c7d40337b4988d54ca81c331eaf.jpg

http://i5.lbp.me/img/ft/8057b3f0ee1ae0ce74a7bf4b5f1acf522b345954.jpg

venat
09-26-2015, 10:37 AM
10sec video of test gameplay of the 3D horror game.


https://lbp.me/f/be42b306ae065eef7e02c98d748a7df5b3c7144e/more_by_user?p=1&l=12

Its just to show off a little of the 3D. I'm looking for people to help me fix some issues and to make the game bigger on their own. Such as creating there own content that will suit the game.

venat
09-28-2015, 03:47 AM
Update on this project.

Im using a character I created using stickers and sticker panel. Its not finished. Still gotta do the pants and head. Which is hard cus every piece of the 3D character is box shaped. Also since im using more stickers or something else is happening I dont know its causing parts of the game to not display things correctly.

It feels like every step forward I make its a step backward.

Reason I dont wanna use the sackboy is when you do its remove the scary element from the level and reminds the player that they are still playing a lbp game. Reason I use textures only is because I dont want my game to look like anything like lbp.

level memory is getting more filled and might need to break my level into more sub levels.


Im looking for people to help me with my game by creating there own content.

I give you a sample/tool of a few of my works. Copy the logic and create a 3D room and set your on camera views for the room and hit boxes for the room. Publish a copy version of your finished room. I will take it and tweak it a little bit for bug fixes and add it into the game. Setup lighting and enemies and items within it. It might get a edit where the door to the room is placed or room objects might be replaced or moved around. If you place more detail and do a better job theres a better chance I will think your room should stay the way it is.

I will publish the final look of your room and include you into the sub section of my level. If you want to add in more, like sound effects it would be awesome.

Music room, Library, Bio laboratory, Dungeon room, Boss rooms, Sewers, City streets, Bars, Warehouse, Art Room, Torture Room, Medical Room. I could go on and on on what you could create. Its really up to you as long as you think its scary and it suits the game. By rooms it could be a outside area also.

Rooms already taken:
Cabin
Graveyard
Hunting Room
Bathroom

venat
09-30-2015, 10:01 AM
Need players opinion.

What would you rather play as/see come to game?
Custom Character I made or Sackboy Character.
Check both videos.

https://lbp.me/f/033e59044dbfa241b57dc2a67f50aad5b42a4197/more_by_user?p=1&l=12

https://lbp.me/f/705ecd552e68baaf7115e00aa98ae42f6fb05dbf/more_by_user?p=1&l=12

Please note both characters are still in the Alpha stages.

Known Issues:
Custom Character: I can't make his feet animate in walking in 3D.
Extra Stickers = Reaching higher sticker display limit which may cause the game to not display walls, objects etc.
Might not be able to create a face for it that looks good. Square face would look weird and circle face causes the sticker to warp on the material.


Sackboy:
Pushes the collusion detection material while hes trying to face the direction you wanna go. Causing control issues. Basically hes turning the players direction by clipping the collusion. It seems you cant remove all of the collusion in the sackbot.

Limitations on customs due to sticker display.

Both are giving me benefits and limitations and issues.

venat
10-01-2015, 10:22 AM
I updated the main page and added a video

venat
10-02-2015, 09:28 PM
I almost lost all my work because of the thermo save.

I saved my level and came back and everything was gone. It was replaced with pink & red squares.
I had a few saved objects and a public free copy I gave everyone. I used that as a back up and needed to redo a few things. Took me 30mins to redo all the cameras. If I didn't have that extra copy of the level I would of just gave up on this. I lost the work on blood display. I dont think I will add it in after this. I think it costs too much level memory for extra painting stickers.

venat
10-15-2015, 04:52 AM
Been a week+ since I posted here.

Update:

Graveyard was given a bit of a overhaul. Cabin was moved and now there is a forest area for the cabin and sewer hole.
Whats the sewer hole? Well that graveyard is the 3rd Level. Sewer is gonna be the 2nd. Sewer level is quite huge and is about 85% complete.
New Enemies were created. Zombie, Zombie Dog, Crow, Beetle and working on the boss for level 2.

Sackboy doesn't clip when touches walls
sackboy collusion is fixed
critical hit rate was added
health/green herbs were added

Multiplayer test level was added. Might make a bonus level.

CuriousSack
10-16-2015, 12:44 AM
Hi venat,

sorry that there has been no reply from the community so far! :( Thank you that you didn't give up describing your project and its progress nevertheless! :) I've watched some of your test videos and I'm enthusiastic! The sceneries have a fantastic zombie atmosphere, better than most of the zombie themed levels I've played so far! I'm looking forward to see more of your project and wish you good progress! :)

Many greetings, Jürgen^^

AxisTheLegend
10-17-2015, 08:25 PM
Looks really good! From what I've seen. Haven't played Resident Evil - haven't an idea how it is.

When's this coming out???

venat
10-19-2015, 01:46 AM
Looks really good! From what I've seen. Haven't played Resident Evil - haven't an idea how it is.

When's this coming out???

Was aiming for the end of Oct/Nov. But im putting down this project for awhile even though I have 2 outta the 5 Areas nearly done.
Because when I tried to get people to play it they couldn't get used to the controls or even bother to give it a shot. People couldn't even get past the first screen.

This project though has been a handful mainly due to the glitch 3D and tons of work with 3D camera's and glitching out materials.

Here's 2 big problems.
When new players/extra players join that have costumes on what happens is the stickers don't get displayed. There's no way to force players to enter with the default sackboy. Currently been working on my RPG project and its progressing fast. Will have the battle mode ready at the end of next month if I dont get stuck.

When creating multiplayer mode when a new player enters it resets the glitched camera back to normal. Only way to fix this is anytime a new player enters the level is to restart the level.

thaia2013
10-19-2015, 02:40 AM
When new players/extra players join that have costumes on what happens is the stickers don't get displayed. There's no way to force players to enter with the default sackboy. Currently been working on my RPG project and its progressing fast. Will have the battle mode ready at the end of next month if I dont get stuck.

You can actually force players to enter as the default sackboy by following these steps:
1. Take out a sackbot and set the default costume (brown knit).

2. Save it as a custom character.

3. Go to the entrance point and tweak it to spawn said custom character.

4. If there is any other checkpoints, do the same thing as step 3.


When creating multiplayer mode when a new player enters it resets the glitched camera back to normal. Only way to fix this is anytime a new player enters the level is to restart the level.


You can prevent this from happening by placing a player sensor on the entrance point and wiring it to a close level post.
It doesn't stop the glitch, as it does prevent players from spawning with this method. But should prevent the camera from glitching if a player does join because...
it does prevent players from spawning with this method.

Hope this helps! ;)

venat
10-19-2015, 04:39 AM
You can actually force players to enter as the default sackboy by following these steps:
1. Take out a sackbot and set the default costume (brown knit).

2. Save it as a custom character.

3. Go to the entrance point and tweak it to spawn said custom character.

4. If there is any other checkpoints, do the same thing as step 3.



You can prevent this from happening by placing a player sensor on the entrance point and wiring it to a close level post.
It doesn't stop the glitch, as it does prevent players from spawning with this method. But should prevent the camera from glitching if a player does join because...

Hope this helps! ;)

The game still loads the costumes even when your in a controlnator. Forcing players in a default sackboy bot doesn't work. This bug doesn't always happen, only when you have some costumes/skins. I am able to dress up my enemies but some costume items just dont work. I dont have all the costumes but 50% of the costumes items that come from lbp3 don't work.

Thanks for the help but when im ready to return to this project I will use what you said.

The old tank controls of Resident evil 1-3 players of lbp cant handle. I need to redo the controls and add in logic to fix this. To do this though is really hard with the camera perspectives. Might be easier to force the players to get used to the controls by giving them a open spaced level.

thaia2013
10-19-2015, 11:27 AM
The game still loads the costumes even when your in a controlnator. Forcing players in a default sackboy bot doesn't work. This bug doesn't always happen, only when you have some costumes/skins. I am able to dress up my enemies but some costume items just dont work. I dont have all the costumes but 50% of the costumes items that come from lbp3 don't work

Most likely due to complex costumes. Sorry, can't fix that. I'm going to get your public copy so I can experiment ways to help fix those problems. ;)

venat
10-19-2015, 09:50 PM
Most likely due to complex costumes. Sorry, can't fix that. I'm going to get your public copy so I can experiment ways to help fix those problems. ;)

All my Levels can be copy'ed. Im fine with players learning from my logic or helping me. If you do take anything please change it where you can call it you're own. I borrowed some logic from others and changed it enough to call it my own. I let my levels be copy'd because it has saved me from starting from scratch a few times because of the lbp3 bugs.

PSN account: FFxiYukey

Mulitplayer Level
Name: 3D Multiplayer shooter

https://lbp.me/v/qxyzxqm/trailer?p=1&l=12

Controls:
R2 Aim (Character & Gun will lock onto the nearest enemy) Doesn't work for players.
R2+X fire
R2+O Reload
Triangle will display controls help text.
There is a limit on how many times you can reload. (Like 15shots and 10 reloads)
Logic for reloading ammo by picking up Ammo clips wasn't added.

Info: Not everything in the level works correctly. Most of the enemy Logic only works on the 2nd Player's sackbot.
Why? Because I was copying each sackbot from a single bot and giving them their own tags so they wouldn't combine logic and glitch out.
No enemy logic was created for extra sackbots to work. Some of the logic does work correctly like shooting.
Also in multiplayer mode I changed a bit of the normal logic. Players can shoot each other but they bullets bounce off the player sometimes and dont fully read the hit damage for tags that are on the bullets.

Single Player Levels

Name: Virus Outbreak - graveyard zone (Beta test)

https://lbp.me/v/qxyxg5k/trailer?p=1&l=12


Controls:
R2 Aim (Character & Gun will lock onto the nearest enemy)
R2+X fire
R2+O Reload
X+ In range of Green Herb. Pick up item. Increases health bar by 1.
Triangle will display controls help text.

Info: You can explore outside but you cant enter any doors. Killing 5 enemies will end the level. This area is Level 3. Project was gonna go City->sewers->graveyard->Mansion-> Lab. Creating backtracking and Quest History from picking up Keys to spawn new enemies. Example: First enter the graveyard will be zombies and zombie crows. When you find the Cabin Key in the mansion and come back to the graveyard level the game will know you have the quest done "Find the Cabin Key" and spawn new enemies within the level.

This is the Sewer stage. not everything is finished. Most of the level is. Boss room and some extra rooms may need more attention.

https://lbp.me/v/qxxxh8p/trailer?p=1&l=12

Info: Same controls but lock on wasn't added in yet. There is a block of cardboard that blocks your way later in the level. This was designed to be In & Out mover on a invisable block of collusion. After finding out that the 3D glitch is actually a lb2 copy level and the in & out mover doesn't work in LBP2 copy'd levels it cant work. If I return to this I will have to emite the block of collusion. There is a control panel in 2 rooms. 1 routate the cross platform where the cardboard blocks are and was designed to remove the and add in the blocks. No screenshots have been shown of this level so explore the new.

venat
10-31-2015, 05:44 AM
Been working on a Player vs Player Arena with self 3D cameras for each player.
Shoot each other. Last one alive wins.

Had to change rules of logic for a bunch of stuff and cut out a few extra features that are only tied to the single player.

Now for the single player version. Not much work was added to it. Started creating a 2nd playable bot for players to Co-Op together and play but the games camera doesn't work for each character. The main character bot is the leader bot that changes the camera and the added bot needs to follow player 1 to keep up on the same screen.

Little work was done for 2nd boss of the sewers stage but still working on the kinks of how it looks and moves in 3D.

I been looking into changing the overall movement controls of the bots because players are too stupid to move around. Same reason why I had to change the shoot button in multiplayer and give them unlimited ammo and no reloading. Its not that the movement controls are bad. Its just players aren't used of 3D games in lbp or my game where the camera doesn't change till you walk outta screen or near it.

Since I published a demo of the level and gave it a little update for graphics and small bugs. There has been almost no plays after or before it unless I dive host people while I stand around in my level.

Other community issues...
Most of the people I get to dive in seem to be 5 year old kids. I cant get any real player feedback. I know my game is great but no one is biting. I been thinking of not getting Dreams once it comes out simply because there are no real gamers that play these kinds of games. Seems more of a virtual toy play set that small kids get there hands on like... Disney's Infinity.
The only thing that gets plays is stuff that appears in pop culture. Hey its Back to the Future day.. DLC and a bunch of poorly made levels that say Back to the Future come out... Frozen just released, Five nights of freddys whatever released... etc.

I would say I dumped 3 weeks into making this demo level. Fixed alot of major bugs and had to find alot of work arounds. Sure its not perfect and I don't have Ammo count display, Quests System to keep track of weapons and Doors don't open to other levels yet. Feels like a waste of time in the end if not a soul even plays or finishes it.

I don't think I will buy Dreams simply because MM can't manage there online community by releasing a better online inner face and level filter.
I find it funny that they say.. we're releasing LBP3 and it will have 1mil level and 2mil levels from the last lbp games as a incentive toget us to buy LBP3. Anyone thats a LBP vet knows that 99% of those levels are empty levels or copy'd levels from other creators or trophy cheats.

Sir monacle
10-31-2015, 12:51 PM
What's said level called? I like testing things, and giving modest feedback! Sounds fun! :p

venat
10-31-2015, 06:29 PM
What's said level called? I like testing things, and giving modest feedback! Sounds fun! :p

Virus Outbreak - graveyard zone (Beta test)
https://lbp.me/v/qxyxg5k/trailer?p=1&l=12

Dont use the toggle character. Its still buggy.

Sir monacle
10-31-2015, 08:55 PM
Huh looks more like alpha to me. :) But i'll have to test it for myself! Oh, and yes, i'm going to try the toggle character, testing is normally useful... So, just wait for a review! I'll try to help!

(doesn't matter if my ps3 crashes; it's old anyway xD)

venat
11-01-2015, 08:06 AM
Got around to changing the controls and found out why it wasn't working before. Some unknown bug with the game was causing it that I couldnt change, I had to basically redo stuff.

You no longer use the right joystick to turn your character in 3D. Instead I made a sorta toggle for turning and going straight. Basically 360 degree on the spot movement. Had to add extra logic to make the gun follow and aim correctly. It still has a bit of issues though. Added another enemy. Change the level ender logic. I got rid of the toggle sackbot. Added messages that appear when you're near doors saying that they are locked. Added another area behind the cabin. Added a password only I can put in to drop outta the sackbot at the start so I can let others drop in it and I can watch them. Since I changed the movement controls I been seeing people go beyond the 1st and 2nd screen.

None of them have completed the level on their own. Only takes 1min to clear it. Basically just kill 6 enemies and the level ends.

I would like to add in more bots in but the game glitches out and removes stickers. Basically the player can't see fences, floor and other objects used to guide the player in 3D space. Also camera pans out sometimes. Also players cant share the same screen if I add in more bots.