View Full Version : LuckyShot's Lucky Reviews (Queue always open!) - read first post

03-06-2009, 05:00 PM
Ok, this isn't going to be your typical review thread. I always feel bad for people at the bottom of lists - so here is my brilliant train of thought. First come first serve, until a list or queue starts. After that, I'm going to use a random number generator to pick the next review.

Simple as that. Since it's completely random, the que will always be open, you will have an equal shot at a review as the first person on the list if you request it a year later!
So start requesting!

Random number generator used: http://www.mathgoodies.com/calculators/random_no_custom.html

Just leave the following info:
Level name
thread (if you have one)
if you want the review in the thread or not

All reviews will also be posted in this thread... for now.

If you are lucky enough to be randomly picked, and want to submit another, feel free to do so. BUT you will have to be twice as lucky to be picked for the second level... Your number will have to be picked twice for the second level, and three time for the third level and so on. So when your second+ level gets its number picked, it will get a star (*)on the Queue, meaning it only has to come up one more time... Third level will get 2 (**)stars before it comes up for review on it's third hit, etc. Basically it gets harder to be chosen, but if you're really lucky you get reviewed anyway!

Ok, go!

Queue (bold have been reviewed - not in order, just random as promised)
Quest for the Talisman, Part Two: Heaven and Earth @Cowtip
Midnight Gold Run @v0rtex2002
Hobo Warrior @t20thoughts
Pandamonium 2 @Awesomemans
Cyber City Part 1 @awasad
Zomg Zombiez @Ham_Salad
Journey to the Center of the Earth (PART 1) @CRIFFER
Jumper: The Red Zone @deboerdave
Private Eye: The Diner @Super_Sonic5411
Zombie Onslaught(Survival Challenge) @Ham_Salad *
Save Die Reload! @CarlsenJeppe
Little Big Thief: Lord Bafford @Fjonan
00Sack - Betrayed @v0rtex2002 *
The Cave Descent @FlameAtNight
Coastin' in the Jungle @Coxy224
LBPGolfEU Clubhouse @ARD94
Cube Battle V1.0 @Tvm78 <2 Player>
Journey to the Center of the Earth (PART 2) @CRIFFER
Assignment: HouseWork @brnxblze
Jack Skellington Costume @RE_pulse
Melody Maker @livingston_tf
Jungle fun @bindibaji
Eddy Mitter @Mattifcation
DinoMyte @Mikasa_
Human body-The inside job @Jrange378
SIREN: The Lost World [Episode 1- New Arrival] @Exalted_Yawn
Attack of the BORG: Part 3 @AJnKnox
Ozzy Osbourne - Crazy Train (Intro) @tjb0607
BELOW THE ROOT - Chapter 3 : Temple Grund @mindphaser74
Level name: Escape the Bombs! @Eldrazor
Unearthed @Phife24
Nice Spice @samuli95

03-07-2009, 10:46 PM
Hey I'm on LBP, so first request gets a free review right away...

Just in case you're curious, I do my reviews like so
Other Stuff (replay, creativity, level's length, anything that stands out from other levels)

Each scored out of 10 - gameplay weighted 40%, Looks 40%, Other Stuff 20%

Then an overall score out of 10, and a hit list of feedback to help out with stuff I noticed during play through's to help with that level or future projects.

EDIT: going out for the night, leave your levels!!!

03-08-2009, 12:40 AM
Level name: Quest for the Talisman, Part Two: Heaven and Earth
Psn: Cowtip
location/icon: Can't remember location, but the icon is of a little cloud with a face.
thread (if you have one): In siggie
if you want the review in the thread or not: In thread or in my level thread, either is fine.

Thank you!

03-08-2009, 01:11 AM
Level name - Midnight Gold Run
Forum username - v0rtex2002
PSN ID - v0rtex2002 (please note: the 0's in my name are ZEROs)
Thread - http://www.lbpcentral.com/forums/showthread.php?t=8627
Description - Retrieve "Old Buck"s stolen treasure!

The level is quite short, with a brief story line, some puzzling, and a wee bit of platforming.

I didn't fill up my therm and I thought about adding more to it, but the story was told and it was time for me to move on to something new. I've had some other F4F help and implemented a few tweaks to make it better. It was my second published level and I learned so much about creative switch building and logic gates. It is sort of multipath-like in that my main NPC says different things depending on your path/actions. There is also one "hidden" prize (sorry - you have to die to get it though ).

03-08-2009, 06:49 PM
Level name: Hobo Warrior
psn: t20thoughts
location/icon: Near Northern Europe. Icon: Guy in a knight's helmet.
thread: http://www.lbpcentral.com/forums/showthread.php?p=153724
Review in thread: Sure!

"Hobo Warrior" continues the story started in "Hobo Wizard", and will make more sense if you've already played through that level. The level itself is a pure platformer with a bit of swinging here and there, and quite challenging.

03-08-2009, 11:17 PM
Quest for the Talisman, Part Two: Heaven and Earth
Psn: Cowtip

Gameplay (8/10):
Ok this level is part 2 of a trilogy. Lot's of good stuff through out. There are user created bad guys, not many - not hard to defeat, but one really sweet looking dragon that promises to be hard in the last level of the trilogy. This is a lot of story telling, and a lot of platforming. The platforming is very solid, and typical little big planet fun. There is a chase scene, that starts off way too soon, before you really have a chance to react you're being spawned out in front of this dragon, and falling repeatedly to your death until you finally figure out what's going on. Maybe I'm just slow though. There is a puzzle segment, and a drag object around segment. All in all, it keeps it interesting from beginning to end. The story itself is ODD, but very entertaining. Nothing ground breaking, but still can't complain here. 8/10

Looks (6.5/10):
This part is hit and miss through out. I mean there are moments, where all though be it cartoon-ish in fashion, the level is just beautiful. This flower hopping segment looks great, the dragon isn't the scariest looking thing, but looks like a really professionally made cartoon dragon. There is a town that has beautiful broken glass - I really liked the look of that. But when it comes to comparing this to the elite levels out there, it falls well short. You see dark matter all over the place, the ground is flat mostly throughout, the edge tool could be used to close gaps here and there between shapes... and deadly gas seems to randomly appear to keep you in check. This has one of my favorite score cards though, I must admit. Also some layering is really hard to judge where you are going. Nothing to kill the level's looks overall, just enough to keep it on the user made level and not professional in looks. 6.5/10

Other Stuff (9/10):
Level length is very long, this is a huge plus. The gameplay changes through out, and I have never seen a sky city plagued with a cartoon-ish dragon problem, so definitely highest marks on creativity. I will be playing the third level becuase I want to fight this dragon, so not really much REPLAY value perhaps, but a strong story line that will make you CONTINUE playing the other levels. I'll give high replay in a sense becuase of this. So for the intangibles (9/10) I had fun with this level even though it was a little unpolished.

Overall (7.6/10): (weighted average)

-Extend the gas under the spawn more to the right, since you can jump off and land on the level floor
-A couple duologue sections I couldn't finish the sentence before the character dissolved. You can make time delays with pistons and magnetic switches set to a set time to make sure the whole conversation can be read, or have a proximity switch past the conversation for them to dissolve
-The underground section is very confusing as to where to go, and which layer you are on... maybe change materials between layers... arrows did help here.
-Maybe think about another checkpoint on the flower jumping segment - got really far and died and went back quite a ways, I like multiple 4x checkpoints instead of spread out 8x check points - this is strictly opinion though
-My biggest gripe is it's not as polished as other top tier levels, aka azure palace - It takes a million hours of work to get the looks up there, but the story and fun factor is there... just give the player time to read the text bubbles!!!

03-09-2009, 10:13 PM
Midnight Gold Run
PSN: v0rtex2002

Gameplay (6.5/10):
This level is somewhat story driven, and goal oriented. There is a good job of "hey you messed up and have to go back!" which is fun. It makes it feel multi path, but ultimately forces you through one path. The average player is going to HATE how many prize bubbles there are.. most seem completely unrelated to the level or story it tells. The level is mostly platforming and basic puzzle solving. You also get to blow a lot of stuff up. It lacks original enemies, and you only get to fight MM created ones if you go the wrong way! It is a bit short, which also works against the creator. There is a lot of potential here - seeing how he made the wrong way speech bubbles and ending, I can tell the creator knows his way around some gates - this skill should be used to make the puzzles more complex in the future. A very canyons levels influenced style of play here. (7/10)

Looks (8/10):
Very good representation of a Canyon themed level. Nice user created character that introduces the level and helps you on the way. I really like the layering at points, but it gets hard to get through at times, like grabbing a switch here and there in tight spaces gets tough. The grab material in parts is poorly chosen, like the purple pattern down in a cave, which is fine if it's consistent - but it seems like you chose a different material for each switch. Candles looked good, maybe used them too much - but that's each person's opinion. A lot of effort went into the layering and creating of each shape, and you can tell. The looks get kind of bland after a while unfortunately just due to the wood material being used through out. Lots of potential here again - needs more variety. (7.5/10)

Other Stuff (6/10):
Not much for replay value, although you almost feel like you play it twice when going the wrong way. Even though a lot of MM canyon level action is used, it is done well - and the treasure hunt through mines/caves was a fun idea. Length hurts here, since it was really short. I didn't see anything unbelievable or earth shattering, but a solid level. Intangibles get 6/10

Overall (7/10):(weighted average)
A fun level. If you liked the canyons levels definitely check this out. It needs a bit more variety in looks, although it was very well made from beginning to end with one spot where a background didn't line up with the ground. The gameplay was fun and quirky, but was in serious need of enemies, and overall gripe is too many bubbles, and too much MM created content.

-Love the look of the masked cowboy at opening.
-Multi Path is good, although in the end you had to go one way - the bounce block that throws you from the mines up under the town didn't make any sense to me, what was that there for?
-After the down, the night sky back drop isn't touching the ground, you can see the actual background from the level
-After the two keys section, there are stalactites and a hole with a grab ball that drops you into the next section, this is really hard to grab, because the stalactite above it is grab-able, maybe make it out of stone, or something non grabable
-Don't use so much MM created stuff - make your own enemies, it's a LOT more fun too
-WAY too many prize bubbles, people have save issues with user made prize bubbles taking up most of the memory, people are going to HATE that
-Very pretty treasure room, good job here.
-Level length hurt you, but you knew that.
-Liked the looks, have a great way with shapes and surroundings, but you should change up the materials, add some color here and there, some stickers and decorations.
-Also, found the hidden prize - nice hiding spot! sucks you have to die though.

03-10-2009, 09:24 PM
Play mai level, Pandamonium 2: Gigandor Pandas are 1337!

Leave it in mai feedback thred pretty pl0x.


03-12-2009, 12:20 AM
Pandamonium 2
PSN: Awesomemans

Gameplay (6/10):
Wow. This game is a l33t panda-ish like experience. If you are offended by being digested by a panda, this isn't for you. But all in all, it's pretty funny. The layering is really non existent, and the landscape you platform through is basic, other than a lot of oddly proportioned panda like faces. This is mostly all platforming through on around and about pandas. There is a panda face (black and white poka dot pacman looking face) puzzle, and a laser shooting panda or two. A couple simple jump on my head enemies, and a fun boss fight. This is the most fun panda killing level I've ever played.. and only one. (6/10)

Looks (4/10):
Nothing short of interesting. The Pandas rarely look like pandas, at least in the beginning. The color coordination is epic... not a good epic, though. Purple gas and pandas, mmmmm. The shapes are VERY simple and most of the effort went into humor and the boss fight, which was fun. Again not very aesthetically pleasing, but fun and funny. Looks get a 4/10 though.

Other Stuff (10/10):
Level difficulty was medium to easy, the length was medium to long. Replay was high for the humorous, and very low for those with little to no sense of humor. Creativity factor was infinite... never will you see this again - unless he makes it, giving the intangibles 10/10

Overall (6/10):
This is teh most 1337 pandaZ level ev@r! And you can stick that in your sig - I had a blast playing it, but you can tell not much effort went into the details which is always going to hurt the score.

-Make the key emitted at the end max emitted at a time:1. There were multiple keys when I played it.
-Not sure what you would change with the looks since that's what you were going for
-You can change the size and color of plasma balls by placing one in create mode and messing with it, then capturing it - so if you didn't want panda spit of doom to all be green, you can change it.
-I loved the boat ride at the end, and the sounds, uber c001
-All your text in the level should be l337 speak - ha.

03-12-2009, 02:52 PM
Name Of The Level: Little Big Enigma
Author: awasad
Good Search Key: @awasad

Thanks In Advance!

03-12-2009, 11:59 PM
Name Of The Level: Zomg Zombiez
Author: Ham_Salad
Good Search Key: @ham_salad

Thanks dude, I'll be sure to come back and give you an offical "Thanks". Also if you could post in my level thread that would be sweet, otherwise I will.

03-13-2009, 12:13 AM
Thanks for doing this.

Level: Journey to the Center of the Earth (PART 1)

03-14-2009, 02:09 PM
Zomg Zombiez
PSN: Ham_Salad

Gameplay (7/10):
This level is a lot of fun, and frustrating... but on purpose. You will die. And learn from your mistakes, and eventually get through the level. Took me 3 tries. It has original bad guys, an original boss, and some modified MM bad guys. There's a little platforming, mostly just get through without something or someone hitting you with spikes. The game play takes you through a lot of scenery, which is fun. The bad is the frustrating death traps which you have little or no warning. But then there's a friendly ghost that helps you, somewhat. At one point I didn't get what the ghost meant by use a coffin, and that resulted in play through number 3. There are some glitched moments, like a bat that you must grab, but only half of it triggers a switch that takes you to the next part, the other half just has you swing into red gas and die... but this is a minor issue. A more apparent issue is that the bad guys have no boundaries, no little white dots that say stop here, so they go flying into other obstructions or other bad guys and break, then their pieces like spikes can kill you just laying there. Also, you can go around every zombie in the level - every one of them! They all exist on a plane which is bypass able on another plane, either foreground, mid ground, or background. This cheapens the experience a bit. If you don't mind a bit of trickery, and cheap deaths - there are some fun moments, and overall a worth while experience to be had. The boss is sweet looking, and much more fun than the smaller bad guys, but doesn't really threaten you with anything - still you can tell A LOT of effort and time was put into this level. gameplay: 7/10

Looks (8/10):
The looks are somewhat inconsistent. This is a minor gripe, but the beginning has just a block to the left that has been hit with the fire tool - then like 30 seconds later you're on the second floor of a building with extensive detail and lighting that looks great! Where was that detail at the beginning? Not sure, but looks through out were solid. Some MM generated stuff pops up now and then, but not enough to really hurt the level, plus it's usually set on fire which is always fun. Scenes change from a police station to a grave yard to a science lab of some sort so your eyes won't be bored. The boss once again looked great, but didn't offer the EPIC fight most crave. Still no huge complaints here. Looks 8/10

Other Stuff (6/10):
The level length is just over medium. The difficulty is HARD, not platforming timing hard... just hard to mess with you - which can be fun or frustrating. The enemies are just high enough to make killing them a precision jump. Creativity factor is on the low side, only becuase I've seen a million zombie levels. I did like the cops though, and the change of scenery. The boss is a wash for points because it looked kinda sweet, but offered less challenge than I like. So for the intangibles, solid 6/10

Overall (7.2/10):
This is a fun level, worth a play. With some work it could be a really fun level. I hope you guys check it out.

-Very crude, kinda boring left most obstruction, just a huge fiery wall, maybe make it a building that looks like the background or something that's ON fire
-Use small grid when making stairs
-Don't let dark matter show, like above the bats... nice use of mag sensors as eyes, never seen that before
-the crushing line of spikes after the bats destroyed the zombie in that area, maybe but that little light/dot thing down that stops brains from going past them before the line of spikes... it's found under tools in the same area as the brains
-I liked the locker thing where you numbered them 666, very clever
-the zip line was kind of bumpy, an alternative to a wheel is a glass cirlce on a glass line - then a thin layer of metal in front hiding the glass.
-The bat only moved if you grabbed its lower body, so it just sat there if you grabbed its head, maybe make them one piece
-Didn't get the advice "move off the coffin" died a lot here
-make your elevator sensor switch "wait for all" - lost my cousin like 3 times getting in the thing
-Love the look of the lab or whatever with all the electronics, getting up stairs is kind of hard though, just have to jump a lot and hope sack boy progresses up the coffins.
-THe boss looks great, but needs some more offense. Like emit smaller zombies, or blood that kills or something - when on the ground you just aren't threatened by him at all
-You zombies can all be walked around - put something behind them so they can't be so easily bypassed maybe?

03-14-2009, 09:56 PM
HI you could review my level

PSN: deboerdave
level: Jumper: The Red Zone

03-14-2009, 10:03 PM
Level: Private Eye: The Diner
PSN: Super_Sonic5411


03-16-2009, 11:05 PM
Thanks man I'm really glad you liked my level. I was going to attach a gas cloud behind the zombies you can't walk behind them. And I know there are a lot of zombie levels I just didn'tt think any were that good TBH. Glad you liked my boss Ya he deff needs some offensive...I actually did have him spawn smaller zombies and people complained about that before lol...

I was pretty much capped on the thermometer, and I thought a lot of my obstacles were original. I have been in the middle of a third level forever...not enough ambition to finish it; it always makes me a little hungier to hear it when people like my levels.. This was my first one too.

If you want you can review my survival challenge

Level Name:Zomg Zombiez(Survival Challenge)
Search Tool: @Ham_Salad

03-17-2009, 05:40 AM
Hmmm I have not thought about second levels by people - since this is supposed to be random BUT fair to all... I have to think about this.

03-17-2009, 06:18 PM
sure well if the queues empty just let me know.

Crap...My survival challenge is called "Zombie Onslaught(Survival Challenge)" Oops. lol I'm more creative than using the same name twice lol

03-21-2009, 06:27 PM
Hobo Warrior

Gameplay (8/10):
This level is amazing in terms of fun and platforming. The major loss to points here is that average joe won’t make it through in 20 tries. It is HARD. There are sweet effects all over like big boxes that open up and spew gas, and game play that you may have never seen before… Like a grab switch that takes you up – but you have to maneuver through a maze on the way up or you will meet your doom. There is a building area where the skyline rotates up and down on each plane that will test your wits, and timing. Then there is a death machine for a boss full of fun deadly mechanics that take a lot of thought and momentum to find the weak points. I absolutely love the platforming. I wish it had more enemies that you could fight, and the story fell off towards the end. It seemed like he was running out of thermo and just threw in some brief explanations at the end. But everyone runs into that problem with the thermometer. 8/10 for gameplay

Looks (8.5/10):
A very solid level as far as looks go. The prison at the beginning could use a little work, and there really is no explanation in this level – maybe in the first level of WHY everything at points is newspapers. But you are in a hobo world, so it makes sense on a basic level. There was a lot of effort put into the design. You can see a million hand drawn squares in the early stages, then meticulous placements of lighting later on. The bad guys, and hobo warrior himself look pretty good. My big complaint is a lack of layering, and the looks get bland from beginning to end are repetitive. Also there was no effort really put into developing the bad guy – he is represented by a talking star. As a hero in a level where you are really doing nothing but chasing down a bad guy – it hurts the level to not have some really wicked looking representation of what is driving you through the level. Again, a nice looking level though (7.5/10)

Other Stuff (6/10):
The level length is very long, and difficulty is very hard. The replay value is really low since you will be so happy you made it through by the end you won’t want to tempt fate and try it again. The creativity factor is high with respect that you’re in a hobo dimension and the little bad guys and plat forming is unlike anything else. But creativity suffers in regards to the main bad guy, and story at the end was kind of weak. But there’s a lot of room to figure it all out in the next chapter.

Overall (7.8/10):
I had a really fun time playing this level. The average player would have a really hard time with some of the timing required to get through it, but most have acquired the skills by now to get through. It is quite rewarding and satisfying when you do make it. I wouldn’t recommend this for more than 1 player at a time. I played it with my nephew online and any lag at all was instant death. I had high hopes that this would break the 8/10 mark, but it tailed off too much at the end, and difficulty really keeps this from being fun for all. I do really look forward to the last chapter though. Solid level (7.8/10)

-Level is insanely hard. Maybe think of having speaker boxes that the hobo warrior speaks through to help you.
-First hint I would give is at the grab switch rising ball maze… I had no idea what was going on for the first like 5 or 6 tries.
-You already give clues here and there I see now, the dialogue is kind of out of place without some sort of explanation of who is helping you. Again hobo warrior’s help makes perfect sense.
-I didn’t quite follow the whole speaking through a star thing. I guess I should have played the first one
-Really great platforming, could definitely benefit from some enemies
-Love the boss, but it’s just platforming that you fight against, no mad man in the background controlling the death trap, or intro that it IS a death trap from the bad guy, not until after the thing is destroyed, then he complains about rebuilding another one.
-Also if there were bad guys, you could have fought them along side the hobo warrior which would have been an EPIC experience, instead of just finding him all beat up
-These are minor gripes; the biggest complaint is story telling and difficulty.
It’s like you made a level, and it was fun, and then threw random encounters and very odd explanations around it towards the end. The prison intro and hobo warrior introduction got me all excited that this was an epic adventure. It was EPIC platforming, but I was let down on the story.

03-21-2009, 07:25 PM
Jumper: The Red Zone
PSN: deboerdave

Gameplay (9/10):
Ok, the bad stuff first. No bad guys, no story, no boss. Ok, now the good stuff. The level wanted 8 bit side scroller feel, and it achieved it! You must keep up with the moving screen from beginning to end. This level is amazing, and unique. I see a lot of these will be popping up thanks to the work of this creator, and his tutorial. But this is the first application that I know of, and it’s nearly perfect. The platforming is very reminiscent of forced side scrolling Mario levels from back in the day. You could make any of the Mario 3 levels with this technology where you are forced to keep up with the screen. There is a custom sound track, which gets a little repetitive. And it’s a bit short, and insanely difficult. In LBP we are so used to being able to die, and you MUST ace this to make it to the end. Some may find it unforgiving, as it took me like 40 tries, taking turns with my gf to make it through. But this is a HUGE plus because I have never been so addicted to a level before. I don’t know if I would have kept trying if it was any longer, but there has to be a way in the future to lengthen it with a checkpoint or two. (9/10)

Looks (7/10):
Very classic couple color look for the 8 bit feel. Almost too basic though. A lot of fun hidden stuff uses the color red, other than that the whole thing is black and somewhat boring. BUT, again this was on purpose, and with the crazy use of plasma balls, there is a sweet looking background from beginning to end. It has a solid look that accompanies the whole theme of the level. (7/10)

Other Stuff (10/10):
Easily one of the most creative levels out there. I’m sure it will be mimicked over and over… and his ideas will be used by TONS of creators. Replay value is the highest of any level I’ve played to date. Not just because of the red switches for a higher score, but because you refuse to stop until you beat it the the long way. Level length is medium short. Obviously creativity factor is off the scale. For the intangibles, (10/10)

Overall (8.4/10):
This level must be played by all. It’s that simple. Maybe I fell in love because I’m old and grew up with 8 bit and 16 bit games, but just based on challenge – I know everyone will want to play this over and over. Good job. (8.4/10)

-Some intro text explaining the level would be helpful, it just takes off and kills you if you’re not expecting the side scrolling
-Great great side scrolling mechanics – of course you knew that already
-some platforms have a thin layer of red under them, they look cool (like the second platform… maybe consider doing this on all of them since the levels looks kind of suffer at the beginning because of the very basic look of the rubber for platforms. (EDIT – ok, nevermind I figured out that was a secret too, but it would be nice to have some change for the sake of people’s eyes… like how you made moving platforms a different look)
-I think the right edge gas could be a little further out front; there were a lot of times I was still in the screen by a couple inches and died towards the right of the screen. Also I noticed this at the top of the screen as well.
-I love the background, big plasma balls I assume? Good job, although epileptic people may disagree.
-just for aesthetic purposes I would sticker up the entry door with red and put a thin layer in front of the bottoms of the pistons to the try again letters to hide the bottoms of the pistons from view.
-I REALLY love the red ball secret areas, adds a lot of replay value
-The trouble with the difficulty is that the custom music, which I really dug at first… gets really annoying after the 10th time through.
-Ok, this is like amazing concept, good application, but infinite potential… If you can figure out how to do the anti color glitch this would really be an old school top notch style. Also to make the levels LONGER, look in the object showcase threads for the teleporter pods thread. You could use this glich of crushing spawn points as they go out of the screen and emitting new spawn points, and have the screen slow down for a bit to add check points and lengthen your future levels. Just a thought.
-Great job, made me play it like 40+ times to beat it… most I’ve ever played a level.

03-21-2009, 09:07 PM
LuckyShot: Thanks for the review, man! Glad you enjoyed the platforming. Yeah, the level does kinda make more sense if you've already played through "Hobo Wizard". There IS an explanation before the boss, in that the Light Wizard explains that the Fogtory's final defenses will stop you, but otherwise, I guess some more hints might be good for some. I guess I've relied too much on people playing the previous level.

03-21-2009, 09:13 PM
Hey I have the same problem in my trilogy of levels. It happens... not really a bad thing, since it IS a several part story.

03-21-2009, 09:55 PM
I would like a review of my level "Save Die Reload!", user: "CarlsenJeppe".

It is a puzzle based level, that plays alot different than anything else I have played in LBP. It will challenge your perception of savepoints, and is designed for single player only. The level is solely based on original gameplay mechanics, and does not have any theme, story, or good graphics.

03-22-2009, 01:16 AM
Thanks for the feedback glad you enjoyed it. i will definitely add the suggestions for the aesthetic and thanks for suggesting the teleport pods thread i will definitely check it out and see if i can incorperate something like that into my system.

03-24-2009, 09:26 AM
Nice reviews! Very detailed, I like that.

I'd like to request a review for my level called "Little Big Thief: Lord Bafford" location is in the atlantic. My PSN is "Fjonan" and I'd like to have the review in my thread to (the link is in my signature). Thanks for your effort.

03-25-2009, 07:48 AM
Hey Lucky Shot! Thanks again for the great review of Midnight Gold Run. My new level is finally finished, so can you add it to your queue?

Level Name: 00Sack - Betrayed
PSN: v0rtex2002 (again... the 0s are zeros)
Location: South America


Can a double-0 really trust anyone besides himself? Agent Sack finds himself on a mission to retrieve stolen data from the enemy HQ. Plenty of platforming, puzzles and paint before we find out our hero's fate!

It's an MGS paintinator level with some puzzling, some platforming, and a sort of mini game thrown in. I also hope you enjoy the boss-battle finish.


03-26-2009, 10:12 PM
Not a problem v0rtex - but remember, the second level has to be twice as lucky to get reviewed!

03-26-2009, 10:12 PM
Level name - The Cave Descent
Forum username - FlameAtNight
PSN ID - FlameAtNight
Thread - http://www.lbpcentral.com/forums/showthread.php?t=9217
Thanks :)

03-28-2009, 02:23 AM
Lol, why so serious? Comes to mind!

Anyway, I dunno if you are willing to review my project thread, as it is still unfinished, but it is very polished and I think you will like it.

If you are interested, the topic is in my sig. All the info you will need is in there.

03-28-2009, 11:06 PM
Not a problem v0rtex - but remember, the second level has to be twice as lucky to get reviewed!

Understood. I like your review style, so am taking my chances! :D

03-29-2009, 03:09 PM
Level name Coastin' in the Jungle
Location/Icon:Brazil/Monkey icon

Thanks :D

04-04-2009, 07:32 PM
Journey to the Center of the Earth (PART 1)

Gameplay (8/10):
This is a pretty fun level. The gameplay is very very platform oriented, with no low level enemies what so ever. This is a very solid little big planet, fun level. There are great sequences from beginning to end, some very classic grab and swing sections, and platform sections. This is mixed in well with some nicely innovative sections where you have to time letting go of a lateral conveyor belt to not get smashed by big chunks of lava. The boss is gorgeous and a lot of fun. As far as story goes: there is a brief intro by a random scientist saying “good lucky down there!” or something like that, then two native creatures to the lower earth that guide you and poke fun at you at the same time. I had fun playing this level, and I bet you would too. Only a few minor gripes about some platforms you jump off of, placement of save gates and the level length hurt this level – but only slightly. I wish there was a more in depth story, but the comic relief makes it quirky and fun. Only has 3 stars, but I blame this on timing and difficulty. Play it and give it 5 stars to raise the average! It deserves it. Gameplay (8/10)

Looks (9.5/10):
Ok, this is really the strong point of the level. I mean it is outstanding! There is beautiful lighting, fun platforming layering, and just a really artistic use of shapes. I know this had to dump the thermo out the window which might explain the short length of the level. This level looks professional from beginning to end. It was very well done – I had no feedback hits in this category. The only thing keeping it from being perfect is some do it a little better – like Azure Palace, and some crazy good looking levels out there… so for looks: (9.5/10)

Other Stuff (6/10):
Ok creativity factor is a wash – the good side being the beautiful use of lighting, and the innovative creation of lava: the bad being that there’s a million under ground, center of the earth type levels out there. Level length hurts here because it is as previously mentioned, a little short. I like user created enemies, and there were none. The boss was pretty good, but there was basically no replay value other than a somewhat hidden area with a lot of bubbles you might want to go back to get to. For the intangibles (6/10)

Overall (8.2/10):
Only the second level on my pretty harsh scale to break 8. I really liked it and think it’s a shame it only has 3 stars. Some more in depth story and some enemies and level length would make this a triple A level. I hope he drops his part II into the queue so I can write about that one too. 8.2/10

-Reallly beautiful level
-Too many platform jumps are on down slopes. They kind of force you into the lava or fire before you have a chance to jump to the next platform. This may be the cause of your low 3 star rating.
-The checkpoint by the first peep and poop needs to not be an 8 life checkpoint, but two 4 life check points spread out between there, and after the smashing blocks of lava on pistons above.
-The dialogue between peep and poop is a bit off – not bad for a lil laugh but I think the over all value of the level would benefit from a story explaining the key – like “the monster is the last of its kind and wants all to suffer, so it stole the key to our former home” Not just, there’s a key, convenient huh?
-Beautiful lava that moves when you have to jump across the platform
-The part where you avoid the smashing blocks of lava while grabbing the yellow upward moving conveyor belt gets kind of annoying. Is there gas on the ends of the blocks? I think the fire burning sack boy is challenging enough since it causes him to let go and fall. Gas is just mean! Lol.
-Decent boss fight, lots of fun. Again not a fan of blatantly telling people they have to go through the bosses mouth to escape – but I bet you pretty much had to because some people are dumb… sigh, been there!
-Level is a bit short, but that’s why there’s a part 2!
-I would have liked to see some other enemies through out the level leading up to the boss. Some smaller plants you kill along the way, or just some arms of the boss, like roots through out the caves that swing around and hurt you. This would be really good foreshadowing of the final fight too.
Solid level. Good job.


Save Die Reload!
PSN: CarlsenJeppe

Gameplay (9/10):
Very very innovative stuff here. You get introduced to the concept of suicide for the purpose of progression early in this level, then it ramps up the puzzle difficulty. By the end you will be thinking of new and exciting ways to off yourself in ways you never thought possible. No but seriously, there isn’t anything out there like this, and it was very, very well executed. I don’t want to spoil any specific parts, but if you like puzzlers, and you like the game Portal – play this now. Gameplay 9/10, minus a point for no enemies… even portal had turrets! (and a chunk of electrified dissolve doesn’t count as an enemy! Lol) Still great fun! I was really impressed.

Looks (6/10):
There was an unreal amount of effort put into gameplay – and just a somewhat decent effort into the looks. At one point the whole background and music and lighting and feel change, and that looks pretty great! But the rest is pretty bland. Other puszzlers like the Hyper Cube on page one right now or voltaire’s hate have a repetition problem, but are still more polished. So unfortunately for looks, 6/10. (Which is still decent on my scale)

Other Stuff (10/10):
Just like Jumper Red Zone, this is extremely creative. I haven’t played anything like it to date, and it is a lot of fun… High replay value due to its addictive puzzler nature. And hopefully the next one is longer, but length here doesn’t hurt enough to deduct anything so for the intangibles, a perfect 10/10.

Overall (7.5/10):
Looks hurt the score here, but that’s a good thing. Hopefully with the execution of the creator he will see this and blow us away with the next one. Go play this now if you’re a fan of Portal, or just puzzlers in general, or if you want a change of pace from typical LBP levels. 7.5/10

-Major issue is the looks… materials don’t really stand out and seem a bit bland. And I’m not a fan of Dissolve just sticking out soooo blatantly, sticker that dissolve up! Take a picture of the materials around it and hide it with stickers.
-the area where the music changes looks great! You actually use lighting well here too.
-In the next one, use layering more, everything is sooo flat in this level, I only remember one part where you jump down through the foreground with a gate rolling down a hill. Use of layering makes the level look more complex than it is, and simply impressed the average player.
-Not a fan of yellow gas, but that’s strictly an opinion, I didn’t hold this against you in the scoring
-Check out the teleporter concept here (http://www.lbpcentral.com/forums/showthread.php?t=8187). If you combine this with your ideas, like a hybrid of moving gates around AND teleporting to new areas – which I’m sure you can think of insanely fun ways of doing because you were so innovative in this concept… you could easily have a GREAT level, like front page great.

04-07-2009, 01:47 AM
I dont know if you do multiplayer levels, but thats what mine is. it is two players only. i would appreciate it if you could give it a review though.

PSN: Tvm78
Level: Cube Battle V1.0 (Multiplayer)

04-08-2009, 06:54 PM
Hey thanks for the detailed review! Some great advice and if the thermo wasn't about to burst i'd definitely go back and fix it. Although I think i will take the gas off those blocks on the vertical conveyor belt. thanks for the tip!

If you get a chance I'd love to hear your thoughts on Part 2. I'm a lot happier with it and I'm hoping you like it even more than the first one.

Level: Journey to the Center of the Earth (PART 2)

04-17-2009, 11:25 AM
I want to replace, my level at the Queue, Little Big Enigma, for my other level:
Cyber City Part 1 (author: awasad)

PS: I want my level Little Big Enigma, removed for the list, not with a star.

Thanks in Advance.

04-18-2009, 08:29 AM
Level name-Assignment: HouseWork
Location-USA Icon-a House
Thread (if you have one)-http://www.lbpcentral.com/forums/showthread.php?p=185035#post185035
if you want the review in the thread or not-Yes

Thanks in advance.

04-22-2009, 04:45 PM
I have a review thread to at this site and at LBPG. My reviews are abit diffrent from your's =P

But i can't review my own levels. To bad. I guess someone has to do it

LBPG chicken mania

04-27-2009, 08:53 PM
You know, I wouldn't mind someone reviewing my levels, so...

Name: Devil May Cry (Missions I, II and III)

PSN: KoRnDawwg (how boring...)

Thread: http://www.lbpcentral.com/forums/showthread.php?t=9985

There's no hurry, but I've just refurbished these levels with new material changes and what not...

04-27-2009, 10:34 PM
would love it if you could review my level. Jack Skellington Costume. PSN id: RE_pulse check sig for video

04-28-2009, 04:03 AM
I don't know if you review "pseudo levels" but do you mind?

"Melody Maker"
PSN: livingston_tf
West Africa, Should be yellow with text saying "Melody Maker"
I would like it in thread please.

04-28-2009, 06:53 AM
Hey guys! I've been taking care of my gf for the past few weeks. She had major knee surgery so couldn't really get around... BUT now I have LBP at her place too, so I should be getting back to reviewing your levels! Right now I'm at work and no LBP is allowed though... lol. SO Sorry it's been so long :(

04-28-2009, 07:15 AM
Thats preposterous! You choose your GF over US?

04-28-2009, 12:52 PM
Hi, would be cool if you could check out my level:
Jungle fun
PSN: bindibaji

If you have time you could also check out the Original version. Don't need a review as it's not been play tested as much. Just like to know what you think.


05-02-2009, 02:03 AM
Private Eye: The Diner
PSN: Super_Sonic5411

Gameplay (6.5/10):
This level was all about story and looks. The atmosphere is great and the story is driven off the deep feeling the level’s ambience instills in the player. It’s pretty awesome when you fall from the intro into a private detective office and that soulful music plays. There are some great platforming areas through out and basic but creative user created enemies. There is some humor now and then, with a woman throwing her cheating husband’s stuff out the window. A pretty fun moment with cars driving along the street, a decent x2 area – and a bunch of hidden areas and a score card of sorts at the end of the level to keep track of how many of these areas you found. There wasn’t anything ground breaking, just a solid level that has a deep interesting story that gets cut short and ends too soon. This score would be a lot higher if the story went somewhere towards the end. Especially if there was a boss fight… even if he runs away after you beat him to continue to another level, you should be able to confront the bad guy in some way at the end. Gameplay gets 6.5/10.

Looks (9/10):
This level is beautiful. The creator took his time from beginning to end with details. It’s all in the details and the sultry ambiance of a black and white detective movie. There is an awesome zip line that uses pants on a clothes line in one part. The detail in the street is amazing, and inside in the rooms just looks like it took forever. There is even some sweet artistry in the cars that drive by, and the street lights. My only gripe is that those same details are lacking in the Diner of all places. Looks get 9/10

Other Stuff (8/10):
Level length is pretty short, high creativity marks for the details, custom bad guys, and multiple paths. Replay value is high because of all the hidden areas, and it’s just impressive from beginning to end how cool and hip it feels. 8/10 for the intangibles.

Overall (7.8/10):(weighted average)
Great level – I recommend it anyone really. If you like black and white old school hip detective flicks, then you will LOVE this level. The gameplay falls a bit short with no climax, and the level is a bit short – but there isn’t enough I can say about the details put into the looks. Great job – 7.8/10

-Beautiful look, perfect for the genre. Great job here, especially in the details
-First area, the whole floor should dissolve, or put invisible walls up so the player can’t walk around and not notice the small area dissolved and then won’t fall and end up just walking around going huh?
-Maybe have a little more intro than just – come down here there’s someone suspicious – There is a talking tool from Maraz_Matari that let’s you set up to 8 talking mouths at a time, which would be awesome in some spots here.
-Wish there was a tunnel or bridge blocking the view of the cars spawning. It kind of cheapens the level when you see them come out of no where.
-Use the enemy dots in the tools menu (little white glowy dots that stop monster brains) to restrain your dogs and cats, not light poles like the first dog, if you walk past it on the street it get to the street light and breaks itself.
-The bum is hard to see maybe have a light in the fire to light him up a little.
-AWESOME clothes line – very creative pants for a zip line.
-The diner needs more detail! That’s the name of the level, and it’s a bit bland. Make the bar a thin layer, and hide some bubbles behind it, or add like some pies and milk shakes or like a kitchen in the background. There is SO much detail through out the level, but not at the diner!
-When you go up the stairs and out the bedroom window… you can fall to the end of the level at the bottom and top of the first flight of stairs. Add some really thin dark matter for an invisible wall to stop the player from falling here.
-The level/story seem like they got cut off! And I am in need of a boss fight! The user created enemies are always great to see, but it leaves you wanting more.

Matt 82
05-02-2009, 02:45 AM
Level name: Eddy Mitter
psn: Mattifcation
location/iconNorth America/It`s Eddy`s face (he has a big nose)
thread (if you have one): Right here (http://www.lbpcentral.com/forums/showthread.php?t=11067)
if you want the review in the thread or not: Put it in my thread (unless you hate it! :p)


05-16-2009, 10:07 PM
Level name - DinoMyte
Forum username - Mikasa_
PSN ID - Mikasa_
Thread - http://www.lbpcentral.com/forums/showthread.php?t=11408
Description - Take part in this huge unpredictable dino adventure, where a lot of places and enemies are just waiting for you to be discovered. You need to be able to collect at least one sticker to proceed!

05-16-2009, 11:15 PM
Geh, Ok the queue is still open, since it's a random draw - BUT you guys should know I'm going to be gone for a month! I can't even rattle off some reviews before I leave becuase my copy of the game is already at work - which is on a ship - in the middle of the ocean. :( Sorry for now, but I'll make it up when I'm back.

05-17-2009, 03:58 PM
Level name-Human body-The inside job
location/icon- Red backround with blue words
thread-Human body on level showcase

05-17-2009, 04:29 PM
Hmm..I like the random queue list here! Thanks again for doing these reviews!
Level Name: SIREN: The Lost World [Episode 1- New Arrival]
PSN: Exalted_Yawn
Location/Icon: Somewhere in the Pacific Ocean/ It's a big red 1 on a black background, can't miss it.
Thread: http://www.lbpcentral.com/forums/showthread.php?t=11622
May you please put the review in the thread too?

Hope you Enjoy! Oh and if you need help just go here. exaltedyawn.webs.com
Once again thanks!

05-18-2009, 02:49 AM
Hey if you guys want to switch a level in the queue list with a newer one, just let me know - since it IS random it might be forever until you get picked or right away - but in any case if you have a newer more awesome level while waiting for yours to be picked, I'll just stick it in instead of the old one.

05-20-2009, 05:21 PM
Level name: Attack of the BORG: Part 3
psn: AJnKnox
location/icon: Mexico/beige color with 'Main Shuttlebay' on it.
Thread (if you have one): http://www.lbpcentral.com/forums/showthread.php?t=11105
If you want the review in the thread or not: Please put it in my thread

Thank you!

05-20-2009, 09:07 PM
Sorry, I would like to withdraw my request. Apologies...:blush:

05-23-2009, 01:57 AM
Level name: Ozzy Osbourne - Crazy Train (Intro)
psn: tjb0607
location/icon: South America / Dime Explosion Razorback with Red Background
thread (if you have one): http://www.lbpcentral.com/forums/showthread.php?t=11558
if you want the review in the thread or not: Yes

05-23-2009, 08:28 PM
In case you haven't heard:

May i reccomend locking this thread, at least for the month just so
1) People don't post senselessly/get mad if they don't get a review
2) When/If he comesback and decides to continue his reviews there won't be dozens of levels in line.

05-24-2009, 12:16 AM
Could you try my Level Series?

-in order of creation-

BELOW THE ROOT - Chapter 1 : Green-Sky (more rpg than platformer)
BELOW THE ROOT - Chapter 2 : Along the Roots (more platformer than rpg)
BELOW THE ROOT - Prequel : Sewing Seeds (sampling of the first 2 but with some new things as well)

Very Soon - BELOW THE ROOT - Chapter 3 : Temple Grund (a good mix so far and about 50% complete! It is a darker more disturbing level though ;) )

Anyways... that would be cool and very cool as well! I hope ya like em' :)

PSN = mindphaser74 :cool:

05-24-2009, 12:58 PM
Level name: Escape the Bombs!
psn: Eldrazor
location/icon: Somewhere around Europe/skull with hexagon around
thread (if you have one): HERE (http://www.lbpcentral.com/forums/showthread.php?t=11825)
if you want the review in the thread or not: In my own thread please

06-19-2009, 11:04 PM
Level: Unearthed
PSN: Phife24
Location/Icon: in South America - it's a skeleton hand
Thread: http://www.lbpcentral.com/forums/showthread.php?t=12915
You can put the review in the thread

I appreciate it!

06-21-2009, 08:22 AM
Wow. Out for a month. Daang, that'll lead up to about 15+ requests. You sure you can handle this, LuckyShot?

06-27-2009, 10:28 AM
Level: Nice Spice
PSN: samuli95
Icon: The Nice Spice sticker
If you review it, put it in this thread.

06-27-2009, 12:23 PM
Wow. Out for a month. Daang, that'll lead up to about 15+ requests. You sure you can handle this, LuckyShot?

I'm back, and I have to play the new scary levels DLC, work on my never ending Deja Boom level, do some top secret stuff on the side, and thanks to my time out at sea, knock out a billion reviews! Sure, I can handle it, why not?

Besides it's not like I can fall behind... it's a lottery so the number of levels on the queue doesn't make a huge difference.

06-29-2009, 01:22 PM
Level Name: Garden Grove
PSN: rich-185
Location/icon: South america, blue sky, green grass and sun.


07-06-2009, 03:13 AM
PSN: Dr_Vab
Level Name: The Forbidden Lair

Thanks in Advance!

07-06-2009, 08:29 AM
OK, so let's try:

PSN: Takelow
Level: "The Bearer - Part IV : The Depths"
Location: south-est of New Zealand

There is a specific thread in the showcase section and you can post the review in :)

Thank you ;)

07-22-2009, 01:10 PM
I'd appreciate it if you'd turn one of yours eyes towards my new level:

Title: The Artists World
PSN: Black-Toof

Thanks in advance

08-26-2009, 12:24 PM
My 4 Warrior's Blood Levels :P

Chapter 1: Prologue
2. The Men of Slaves
3. The Calling of Death
4. Strings of Life

PSN: doofdoof69

Thanks :P

08-26-2009, 06:51 PM
Not sure if you are still doing reviews but anyway could you review my next level, which will be released tomorrow morning?

PSN: Syroc
Level: A Journey