iluminacos

06-16-2017, 02:35 PM

Already published this in the level thread, just found out there is a tutorial space. Oops

Anyway, this'll teach ya how to make circle and sphere-like motions using the Z axis.

The "I know the basics of trigonometry" explanation is that the wave generator creates a sinusoidal wave, and when set to positional, it effectively translates a 0-100 input (Which represents a 0-360º angle) into its sine function, AKA the height of the angle. Pretty sweet. As for the cosine, the formula cannot be replicated easily, but you can always cheat a little bit. If you know trigonometry then you know that sine and cosine are basically the same, but one is 90º ahead of the other; so we just add 25% to the signal and voilá! This can be done by either using a wave generator set to 0.4 frequency with sync set to 0.1, effectively adding 25% delay, or by just tinkering with the signal. Do take note, the wave generator is not an operation or a formula and it takes time to update the vale, so it gets jittery with very quick changing signals, 0 and resetting values, etc. If you have the option to, a physical measure is more reliable.

The "what is this tree-go-gnome-a-tree you speak of" explanation can be found in a little level (https://lbp.me/v/q1kyg5c/reviews?p=1&l=12) I did. I tried to make it as base-level as possible so everyone who wanted to try such technology could do so.

If you've any questions feel free to ask

Anyway, this'll teach ya how to make circle and sphere-like motions using the Z axis.

The "I know the basics of trigonometry" explanation is that the wave generator creates a sinusoidal wave, and when set to positional, it effectively translates a 0-100 input (Which represents a 0-360º angle) into its sine function, AKA the height of the angle. Pretty sweet. As for the cosine, the formula cannot be replicated easily, but you can always cheat a little bit. If you know trigonometry then you know that sine and cosine are basically the same, but one is 90º ahead of the other; so we just add 25% to the signal and voilá! This can be done by either using a wave generator set to 0.4 frequency with sync set to 0.1, effectively adding 25% delay, or by just tinkering with the signal. Do take note, the wave generator is not an operation or a formula and it takes time to update the vale, so it gets jittery with very quick changing signals, 0 and resetting values, etc. If you have the option to, a physical measure is more reliable.

The "what is this tree-go-gnome-a-tree you speak of" explanation can be found in a little level (https://lbp.me/v/q1kyg5c/reviews?p=1&l=12) I did. I tried to make it as base-level as possible so everyone who wanted to try such technology could do so.

If you've any questions feel free to ask