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  1. final:)

    many bugs on the way, but made it to the end
    silly things also, used a magic mouth for a voice-effect, hmmmm
    all your text gets messed up:/
    that took a while to find out
    and i come to appreciate counters a lot
    using a lot of wireless logic, so tags activate events
    but they r sometimes activated by a playersensor
    which, there is the issue, activate the tag every time u pass it...........
    that was another puzzle solved
    lol, and forgetting ...
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  2. Boss Notes Lol 1

    Dunno if anyone's blog reading but I got some amusing comments recently for the very nice Linneus on one of my LBP 1 levels. Now, I want to make it clear, LBP1 is a whole different animal, and playing LBP 1 levels in LBP 2 is going to make them different. For starters, I can't stand Lava Land in LBP 2 because the updated graphics and adjusted lighting lose the visual effect achieved in LBP 1. But this is not a comparison post, no, it's a LBP1 Boss Battle post where I blab about how awful some of ...
  3. won the battle:)

    i did it
    no more overheating
    it was indeed the settings of the emitter, my last issue...........
    so back to testing, fixing and fiddling
    at least we made to the endboss yesterday
    couldn't finish, but hey..who's counting
    had to make a list of things to fix, but mostly small stuff
    never got this far
    got hope again to finish in time

    have a nice day
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  4. NO MORE! (horror/story game by LBCC)

    Hello This is Umaru_ Of The LBCC A Clan of Elite and respectable Creators We are ambitious about our works in the community but this is not about that ha-ha i am in the makeing of a horror/story level going by the name of no more i only have the demo ready but am hopeing to finish the first episode by the end of the month the TECH was done no other then by my amazing clan leader LBCC_Mr_Kay he is a very good creator with alot of talent so visit his earth and check out our works at the amazing lvls ...
  5. thermo and me:(

    i really struggle with it atm
    i'm so close to finishing...
    why does logic work different when emitted?
    really puzzled by it

    something worked fine, for thermo-sake put it into an emitter, now it fails, really don't get it
    put it in an empty lvl, works........
    put it on the bottom of the lvl, works...........
    put it in place, fails.............
    really pulling my hair out now
    gave tagsensors extra time, mmmmmmmmmmmmmmm
    thinking of something ...
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