Recent Blogs Posts
Featured Post from koltonaugustby, 2 Hours Ago at 09:20 AM
Well, today's creating was a complete bore. The mana system was worked on a bit but mainly I focused on
A) Making the grapple more predictable.
I accomplished this quite well if I dare say so myself. The grapple now has very clear patterns on if it will fail or not. I think it adds to the skill level as you must time your grappling well or it will not work. This prevents an over-powered ability, but if you learn to use it well, it will be Geoffrey's best skill.
Featured Post from Roveliusby, 3 Weeks Ago at 06:17 AM
Metroidvanias in general favor precise, strategic and thoughtful gameplay over the boomboom pewpew of side-scrolling hackflest genocide simulations. I figure it's a design decision to improve immersion and focus on the environmnent. Some are somewhat more forgiving, just like Metroid Prime, but a second playthrough on Hard resulsts in the same enhanced immersion factor. So yeah, let's add challenging gameplay to ze checklist.
[ X ] Challenging, slower gameplay