...Yeah..... I found all these in a logic collection level.... I forgot the name though.
If you want some new switches, go through all the original story levels (particularly the later ones [Metropolis, Temples and Wilderness most notably] as they include better puzzles which means better logics).
Back to the levels, if you play through the Media Molecule story levels rather helpfully left quite a lot of the logics for their puzzles visible so people like ConfusedCartman can come along, spot them and tell this whole community about his findings, all in a days work.
An example of this is a x2 in Metropolis (don't know which one) where Player One presses switch changes direction of a piston (visible and not permanent) so it activates a magnetic switch and makes a fan spin allowing Player 2 through. Then as P2 (now referred to as P1 for Player 1 and P2 as Player 2) goes through the fan they can press a switch which activates a permanent switch which allows a delightful block fall and keep the magnetic key permanently activated and also allowing P1 off the switch and through the (permanently activated) fan and voila! they have completed Part 1 of that particular x2 puzzle.
Part 2 requires less logic and works like this:
P1 jumps onto the platform.
P2 can move the platform across via wheels on a block (directional) using the switch that is left near the checkpoint.
P1 has another switch (directional) on their platform that controls the platform height via piston.
P1 and P2 must work together to manoeuvre.....? (how do you spell?) Anyway, carrying on, work together to ----- the platform through the gas, across left, up, across right and to the prizes.
The point of this long/basic explanation that everyone knows is to show that when Media Molecule decide to make the logics visible, they open up many new opportunities for budding young logicians, be it beginner, intermediate or advanced. They allow people like ConfusedCartman to go and make logics for everyone. Basically, woo-hoo! Logics!
CUT! Ok, what was that like?
Director: Absolutely awful.
SHUT UP, you couldn't do better and you wrote it.
Director: You went on and on along in your speech which grew very repetitive after a while and you just confirmed facts people had already found out and confirmed.
OH YEAH? WELL YOU'RE SCREWED!
Director: you're FIRED.
You're retired so HA.
Sorry, talking to myself again.
If you read all this, you either like reading or you're so bored you read every word on this blog.
Thanks for reading if you did, thanks for trying if you didn't.
Oh, great. Another 3 lines.
Director: You said another line.
So did you.
Director: So did you.
Oh, great... This'll go on forever, or 4EVA for you slang users.....
Director: Another line....
You said another, also stop saying them or we'll run out of material!
...... sigh...... We're screwed...
Director: YOU'RE screwed.
Yeah but I'm your manager so if I'm screwed then you're double screwed. Anyway I'm bored so see ya LBPC!
Director: See ya, directing career... down the loo.....
Uh..... also is this some kind of LBPC record for longest self-talking session? If so, someone had better not beat it for AGES.
Sorry for the ramble......
W00T! My first ramble!
this Reminds me of an Old story.............zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz . Great Level probably.
Um... this blog post was made back in 2008. I'm pretty sure the Logic Pack, Incinerator22's Logic Workshop and other more recent logic levels will cover anything you might need logic-wise.
Very good. Good for newbies.
Great subject. I've been planning to make some custom switches of my own and this helps out greatly. I want to have in my levels only custom switches right down to the actual lever that is pulled. I love this game.
very useful indeed
the switches are probaly the one thing i dont understand in LBP well but this changed it!
You walked me through this and taught me how everything works, and I was amazed. When launch hits and more people see your switches, they will all be as grateful as I am now. I really like the layout of the level and how we can view the mechanics of every switch, so nothing is hidden from our sight. This is a great model for all future submissions to the [URL="http://www.lbpcentral.com/forums/showthread.php?t=3035"]LittleBigToolbox[/URL]!
I'm loving this new blog format btw! :arg: