When a Survivor: LBP season is actively taking place, the topic of how much time our players spend on the game inevitably comes up. The old "only a 5-10 minute challenge every few days" line doesn't come close to scratching just how much time our players ulitimately put into the game.
In a given round, players will:
-Read the rules for a new challenge, reread, reread again, discuss them as a group, discuss the group's discussion with individual members of the group,
Finally working on a new level after what seems like ages.
It feels very, very LBP1-ish. Guess that keeps with my style.
Lots of ice, some water fun... Started off being inspired by metroid before my old habits took over...
Should be interesting to see what it looks like when finished...
I've got something new in the works... a contest! I am going to run a game of Survivor in Little Big Planet. All the details I've got so far are available in a post I put into the Ideas forum.
Am I crazy for doing this? Does anyone even want to play?
Just put out a new level for all the world to try. I recommend going in with at least two players and to play it twice - the second time make sure to go to the left at the start.
I've got a fun idea in the works for a new level. Since my Rainbow level seemed to be one of the best received, I'm making a sequel of sorts. The theme of different exploring what can be done with different colors will stick, but I want to make it look run down, neglected... almost scary. Anyone who played
Updated 11-08-2009 at 05:50 AM by mr Radical 5601
I finally broke 1000 community plays on one of my levels. It's my Double Dare level that I've had online since the original beta. Lame, right...? I guess it's cool to finally have a serious amount of plays on one of mine. It's even cooler when you consider that the plays on my other levels average out to around 30.
So if anyone ends up on this post somehow, what makes you want to play a level?