When a Survivor: LBP season is actively taking place, the topic of how much time our players spend on the game inevitably comes up. The old "only a 5-10 minute challenge every few days" line doesn't come close to scratching just how much time our players ulitimately put into the game.
In a given round, players will:
-Read the rules for a new challenge, reread, reread again, discuss them as a group, discuss the group's discussion with individual members of the group,
I've got something new in the works... a contest! I am going to run a game of Survivor in Little Big Planet. All the details I've got so far are available in a post I put into the Ideas forum.
Am I crazy for doing this? Does anyone even want to play?
Just put out a new level for all the world to try. I recommend going in with at least two players and to play it twice - the second time make sure to go to the left at the start.
I've got a fun idea in the works for a new level. Since my Rainbow level seemed to be one of the best received, I'm making a sequel of sorts. The theme of different exploring what can be done with different colors will stick, but I want to make it look run down, neglected... almost scary. Anyone who played
Updated 11-08-2009 at 05:50 AM by mr Radical 5601
Will anyone see this?
I'm starting this up to keep track of my thought process when making new levels. I recently started remaking one of my earliest levels and I keep finding myself completely bewildered by first decisions with LBP.
For my next level, I'm on the fence about what exactly I want to do. I'm looking to either do a space level or a canyon level.
Space levels have been done to death online, but most of the ones I've seen are trying to be