This is the thoughts of RPG Maker. Usually pertaining to fantasy or creativity in general.
Hey guys, I have great news. I am getting a vita with LBP2! You know what that means! This is the year where I finally release some levels. Its only been like 2 years right! lol
Heres my schedule
Summer 2013: Chrono Chrysalis Trailer( announcing release date)
and of course, Chrono Chrysalis
Winter 2013: A new Vita RPG will be announced
If anyone thought love would be anything like a Final Fantasy game, they could not have been more wrong. Everyone wondered why I left LBP2...and really I don't know either. I thought I had found love--that tingling beat in your heart, until reality comes and rips it into a billion glass shards.
one you laugh with, cry with--the one you cant stand to be with or be without. The
Sneak peak at Zel, one of the main characters in Chrono Chrysalis
Its been two years and I still have no level to show for the merits both myself and the team has put into bringing this project toward reality. And even more so, I do apologize for bringing hype and expectations far before the game is even released. Right now I am in the finish attitude, even if its just to move on with other things.
Yep, RPG Maker is back
Since LBP2 was announced, everyone seemingly latched on to the whole "create your own game" slogan. The game promised that pretty much every genre could potentially be created in LBP2. One of those projects, perhaps the most popular RPG project was the LBP2 Final Fantasy VII remake. We arent talking about the recent level, that somehow got a ton of publicity( Best
Gameplay is arguably the most important element of any RPG, and many may have seen screens of Chrono Chrysalis but never quite were given really hard details on the battle system. So with this blog, we are going over the basic way the game plays.
RPGs this generation are adapting a new action trend. Just look at the recent releases: Mass Effect 3, Tales of Graces F, Xenoblade and The Last