Question: Should I care about what other people think of my levels, up to and including revising my ideas, shooting for a certain number of plays, or trying for other rewards (Spotlights, Mm Picks, crowns, et cetera)?
Short Answer: Yes. With a lot of caveats, but yes.
PART I - EMBARASSING PERSONAL STORY
My last few levels - the first few I'd released in LBP2 - didn't do as well as I'd hoped. I like this game a lot, I'd had
Updated 09-19-2011 at 04:47 AM by coyote_blue
8/33. FFXI Boss Fight tech demo. It seems to capture the ATB system pretty well, but it still has a long way to go.
Venat's thread description is pretty telling - he assumes that we're going to find fault with the gameplay, or the difficulty, and that people are going to complain about it. He makes the suggestion that he'd rather you move along than stop to antagonize him.
And there's part of our problem, innit? We're in a game that encourages us to share our creativity
Four out of 33 levels in my self-assigned mission to respond to 33 different level threads who've gotten no feedback.
The latest: Vampires: Trapped in Dracula's Castle. No thread replies, and that's a shame, because this is a great new level from a very new creator. All the basics are here: pathfinding, custom creatinator, cool decorations.
It took me 5 minutes to come up with a way she could improve this level without changing much. I hope it helps. I know I'm
I have decided to start a new project. I am going to play 33 levels, give substantive critiques, and ask for nothing in return.
I feel like, through no fault of anyone, there's a big lack of valuable critique in the LBPC community. Many people may feel like they don't know what to say. The Spotlight crew has its hands full just managing the Spotlight selections.
So, rather than just sit here and wonder where the feedback is, I'm going to commit to providing it myself.
Updated 08-28-2011 at 07:16 PM by coyote_blue
(reference to later articles)