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AETHERNAUTS!

  1. Setback

    Picked up Create Mode again, and after two weeks of fiddling, must admit to myself that my current build for Aethernauts 2 is unworkable.

    Had four ships, full player control, 4-way shot. Upon reflection, this creates HUGE game-balance and camera issues. Every time I have played alphas of the level with friends, the launch sequence elicits "COOL!" from players. Then, everyone sets to shooting each other and flying in opposite directions.

    Using walls to keep ...
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    AETHERNAUTS!
  2. Progress Report: 20 Jan 2010

    Both level series have suffered from my current Dragon Age addiction.

    Lone Ninja: Gutted opening sequence, so progress has backpedaled some.

    I now have an awesome idea for rigging one of Sasuke's awesome boats from Mukashi Mukashi so a player can actually row it. This will so far get into Lone Ninja remakes 1 and 4.

    Also used layer glitch to build torii gates that players can walk through.

    Still finding lots of ways to use Vera Bee's ...
  3. AETHERNAUTS series: the Way Forward

    AETHERNAUTS! "Like a Sack Shot Into Space" is currently at 50% thermo, but only 30% complete. (Thermo is weird that way.) A machine I built for "Maiden Voyage" didn't fit, so it has become its own level.

    The Ideometer - my object that lets players create other objects by multiple-choice - will return in "In the Garden of the Serpent Goddess", which is currently 20% thermo/5% complete.

    The series will take players to mythological environments, ...
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    AETHERNAUTS!