Definitely feeling the same. I'm personally very proud of my first level even though it goes against everything that makes a level good. I built on the floor, had dark matter as a floor and didn't touch the stickers. Heck, I didn't even know that "R" changed thickness and "L" the layer so I spent forever trying to figure out why things were getting erased. I just recently even discovered corner editing :O
It's gone and it's sad. Sure, I wasn't around for the first year, but I miss the beginning. Still, it's possible that that spark will return with LBP 2 with the new tools and a fresh start (being able to find good levels is actually possible now instead of going through mindless death...)
Yeah, I feel that too...I still love classic levels, like Little Big Deadspace and Tomb of Light...
Also, with LBP2 coming out, it makes me wonder if I've been playing LBP too long? I just think that I started playing at about 2009, it's been a long time.
The Layer theory makes me think I am not going to a nice place when I die... Interesting, but who wants to be chased by cavemen (don't ask)
yes it makes me think about stuff
what i do when i have ideas i dont want to finish i get the beginning done (easy) then comes the hard part making the rest ARRRRGGGGGGGG its like doing work but no one makes you do it
i just try to get friends to tell me what they think of the level its usually pretty good stuff!(apparently) they give me ideas on things to fix and things to add even if i dont use them (i usually do) it still helps me get started again
the best motivation is alwayys from your friends in RL or online
Hope this helps
(I LOVE PARENTHICIES BUT I HATE GRAMMAR!!!!!!!!)
Go as your avatar! Better yet...do the mug shot one. lol
BIG DADDY COSTUME!!!
Bonus points if you manage to place your head in front of the chest like him!
Bremenen is pretty scary
You should go as ungreth, you'd win for sure
hehe same here!, but ive never stayed that long awake on the night, i usually go to bed a 4 am
Thanks everyone, you have given some really good hints at how to manage to keep on creating
I actually managed to get a little done on my level, if I keep doing a little progress every once in a while then I will have a level some day, even if it takes a while.
I have a new idea now which I hope to get finished (the idea that is) before LBP2 is released, then I can start to work on it. It will have a deep story that will work pretty much in the same way as Heavy Rain (as in the ending depends on how you play) I don't really want to say more now, except that it's going to be epic (just like all me over 9000 other projects...)
Working on the clock is a good motivation although I have failed on that too as in giving up. This time I have so much finished already for a PSP contest that I really have to finish it... it has to be ready on the 15th.
This happens to me ALOT
What i tend to do, is whenever i stop creating, i make sure i can carry on from the Big Grid, that way its easier to get it alligned for the next stage...Then i go to a friends in create mode, and start making things from the big grid, and when i get back to my level....TA-DA....it magically fits into my level like a Puzzle piece.
This way, my friends can give me ideas, and im not focused on mucking up my level...because if it goes wrong i can just delete that part
Maybe the title was a little misleading or something, what do I know...
While others do whatever they like on the weekend, I prefer to stay at home and play games as much as possible.
hehe was expecting something else to read
...if you catch my drift
I share the sentiment of the title (see my sig, it refers not just to playing but also creating). When you're excited about a new idea, it's impossible to pry yourself away. The concept phase is fun and exciting, but after that comes the boring filling in of the details.
What helps me stick to one project is to enter a competition of sorts. Even though I still haven't published any of my level ideas, the 2 player level I started for LBW2 and worked on for LBL 4-in-1 is much closer to finishing than anything else on my moon.
My provlem is: The nearer the project is to being finished, the slower I build it...
Something close to your problem.
What I do is write my ideas out and intricately plan before I create. Then I don't get lost!
i feel your pain man, but my way to do stuff is to continue creating, even if i have no ideas ( what i do when i have no ideas is creating single objects until i come up with something... well, with me it works ), it may sound stupid, but i created blueblox with it, and it got spotlighted
hope it helped
i have alot of the same problems, i got 100s of ideas i'd love to see made in LBP,
but i can't seem to force my self to make anything when i get on the game it self,
and the sucky part is i know im good enough to make them, i just can't even tho i want to~ :/ *mew
I wouldn't worry too much about it. I have thousands of rep points for just posting spotlights. I don't even write those things!