Wasn't such a lucky number for Amy >.<
Ha ha! My lucky number is 27, and this is the 27th blog post. I give you my congratulations.
not quite.. picture the round circles from the temple that you hang on to that go around in a circle.. now put it on it's side.. and keep it rotating. So it rotates like an LP (for you younger folk, that's also known as a record, or an album )
I am very tired, so might be misunderstanding you, but it sounds like you just described a sideways piston...
gilg, normally when you put in a bolt, you're setting it so it's pointing right back at you..
| ( x ) | (note it's rotating on the horizontal axis
I'm trying to figure out if there someone way to set it, so it acts like a door hinge (such as setting on TOP of a cylinder...
So that it rotates along the vertical axis of what it's attached to.
I'm not sure what you mean about the wobble bolts. They will move back and forth, reaching the limits set by the Angle setting. The Offset setting changes the angle of the movement, but only takes effect when you hit Play.
Last night, i think the "two and three's' of bowling could have kicked my butt
(Flipping 166 in one game and a 98(?!?!) in another.. fortunately everything else was somewhere closer to the 166 rather than the sub-100)
IM the KING of bowling lol well im good
*BOWLS STRIKE THEN LEAVES*
Sometimes it helps to build things larger than what is needed, then copy the object and shrink it down using the resizer. Some things shrink better than others though, and some don't shrink at all. But maybe that might help in reducing the size of the design...
Also, you may want to think about having a big safe anyway. It might make things more impressive that way. Just put a camera mode in so you can see it as a whole.
I think though the maximum it can zoom out to is about 10 big blocks high, so you would still need to shrink things though.
The worst feeling was the rebus room... I'm still trying to figure out what the heck happened to that one. I dont' touch it.. and BOOM!! Pieces just started dropping off of it (and the funny thing was that the room above it... the printing press.. didn't even get hurt. It stayed in one piece and stayed right where it was..
Bummer, I know how you feel. I dread using the Detach feature on any part of the level that has the least bit of complexity to it. I feel much safer using "Undo" than using "Detach" because it's simply too unpredictable (or perhaps too predictable, in that it will almost always end up detaching something it shouldn't have).
Go ahead and put the glass in there. It's not that rough on the thermometer, especially if you plan on using it anywhere else in your level. As for the rest, I'd say cardboard with white stickers.
cardboard with white stickers, or basic polystrene
This sounds like a cool concept for a level...
Also I agree it's super easy to make mistakes in level editor, once i unglued my entire level trying to get rid of a tree. The whole thing fell apart when i went to play test :P