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  1. Announcing the Official Gray.Inc Productions Development Blog!

    Okay, so I was sitting in my room, drawing out levels in my note book. (Very disorganised)
    And I was all like "Oh! Ive got an idea!" Like I usually get randomly through the day. (You know, a headache with pictures!)
    So I start drawing, and drawing and drawing some more. Untill I had a solid sketch in my notebook. A development blog has been something Ive wanted to do for a long time, and Im sure that this is the appropriate time to do this.
    So, without further fluff to make ...
    Tags: blog, development
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  2. Thermo Woes

    Wizard's Spire is as done as it's going to get. I reached a point last night where the thermo was so full, I couldn't add a single sticker. With the thermo at that level, I discovered that one of my wobble bolts had somehow migrated a few pixels, causing one of the enemies in the level to decapitate itself after a few seconds of normal animation.

    I attempted to move the offending bolt back into the proper position, and the thermo wouldn't let me -- it acted as if the bolt were a ...
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  3. Level in Beta

    I'm looking for people to test out a level and sackbot I'm working on and give me some ideas on how to improve. The level is going to be called abandoned. There's a lockbox on my earth. If you're interested, let me know and I'll tell you how to open it.
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  4. LBPC1 Entry!

    Well as most of you all know LBPC challenge is here and i have though long and hard about different ideas for my level style, what kind of platforming obstacles to have ect... and i have finnaly started on the level so i just thought id show you all just the start off my level Please leave a comment saying what you think about it thanks!!
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  5. Sweep The Leg

    Mercy is for the weak. I just re-started my stage that I have been working on for a month. I like it, but as it went on it got a little messy. So I'm rebuilding it from scratch. It's leaner and cleaner, but my camera logic makes no logic.

    I regret this. But I can't go back now.
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