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  1. Wizard - Level Blog 1

    I've never really "broken through" in LBP2, despite having (at this moment) a 12:1 like:dislike ratio on both my published levels. So I thought the only way to rectify this is to make something that makes people step back and go "...daym."

    So here's the run down of what I'm working on now (and pictures, yay!)

    - As per usual, heavily stylised imagery. Kind of going with the silhouette idea but it's light enough so you can see textures ect. (done)
    - Centered around ...
    Tags: level, wizard
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  2. Dragging me Down

    3-6-11

    So much for my 2 week goal, and I doubt anyone is reading this, but it still makes me feel better to say what's on my mind. I haven't been on lately, I'm losing focus in classes, and I told probably the greatest person I know my biggest secret. And to top it all off, I'm losing faith.
    A birthday is supposed to be a cherished day. Friends, gifts, smiles all around. Not my mothers this year. No, she took a stand. She went up to my stepdad (Yes... stepdad) and boldly told ...
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  3. The designs of the New B&W Pokemon...

    i just gone over all the new pokemon again and i got to say...
    they are all pretty... Horrible! :'/ I mean really? is it that hard to
    design pokemon? it's not like only one person is doing it. i hear they got over 17 people
    who work on the designs. but over the years pokemon keep getting worse looking...
    sorry i think its time they fire people lol really i always could fine at least 10 pokemon
    i liked in every game... this time only 4 :/ and even then i only find ...

    Updated 03-06-2011 at 02:55 AM by Lord-Dreamerz

    Tags: pokemon
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  4. Freeform Puzzling. What a Nightmare!

    I'm currently working on the second level of World One (The first level is yet to be completed - I'm working backwards ) and one puzzle is just annoying the hell out of me. It's a simple enough affair, very similar to Monkey Island and other point-click adventures. Fetch this, throw that, and so on and so on. The difficulty is lying in all the variables.

    So take this scenario. Player speaks to NPC A and hears him mention he needs a fuse. (Oh, the cliche . . .) Player fetches fuse, ...

    Updated 06-24-2011 at 02:57 PM by rialrees

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    Printz Diaries
  5. A Possible Interest

    Indulge me.

    Imagine the classic twin stick shooter layout. Then take out the obligatory space theme, destroy the space ship and the asteroids and remove the anti gravity.

    Add a sackbot with a white holo arrow around it to indicate direction, merge it in grey gas and floating particles with glass/colour correction making it look like swirls, make the sackbot shoot colourful balls of bright energy that cause the mist to swirl and the particles scatter, put in some incoming ...
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