Recent Blogs Posts
Featured Post from koltonaugustby, 2 Hours Ago at 09:20 AM
Well, today's creating was a complete bore. The mana system was worked on a bit but mainly I focused on
A) Making the grapple more predictable.
I accomplished this quite well if I dare say so myself. The grapple now has very clear patterns on if it will fail or not. I think it adds to the skill level as you must time your grappling well or it will not work. This prevents an over-powered ability, but if you learn to use it well, it will be Geoffrey's best skill.
Featured Post from Apple2012's Fine Blogby, 2 Weeks Ago at 09:18 PM (Apple2012's Fine Blog)
As LBP3 is coming out, I have planned on making two levels already.
Glow City - based after Glow World, Glow City is a level where you use the player light to activate player light sensors. New feature that inspired this level - Power-up creator.
Tile Turmoil 2.0 - this is the second Tile Turmoil level. More gameplay will be added, such as elevators, blocks to push, and other modes such as timed mode and limited-resets mode. I'll even put memorizers to work in this ...