Recent Blogs Posts
Featured Post from koltonaugustby, 9 Hours Ago at 10:04 AM
My UI logic stuff never looks nice... I mean this isn't even 100% done and look at it! Okay well there aren't going to be any more wire going every which way, but still. Now I know I could have done all this wirelessly but stuff often goes wrong if you're not especially careful. Considering I did this at 3am, I'm not being especially careful. Now of course, it DOES work. I've tested it somewhat thoroughly and ...
Featured Post from whatevergby, 2 Days Ago at 06:12 PM
Initially, I planned on having the level cap at 50 but I soon realized that having such a cap makes players feel like they have nothing else to reach for when they get to level 50 and so will probably avoid fighting monsters they didn't have to altogether. Realizing this, I removed the level cap entirely.
This brought about another issue regarding scaling and that people could grind for hours and raise a particular stat to godly amounts. To prevent this, diminishing returns were ...