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  1. Random Blog #1

    So right now, I'm at my cousins house. He let me use his computer so I thought I would write a little blog letting you guys know what's going on.

    First me played Minecraft for a bit, then we played hide N' Seek (A bit childish for me, but hey!), then we played outside for a while.

    After that\, all I've really been doing is eating everything. Gawd I'm so hungry!
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  2. Bry's Blog #2

    Woah! I can't believe that it took me this long to finally get around to posting my next blog entry,but here I am after almost 2 whole months! I guess I should change my idea of posting weekly or bi-weekly to something less demanding... maybe every month? Oh well, I'll see later!

    Anyways, a lot has been happening in this past month and I feel that I can easily touch up on some of the more important events or at least events that vary from one another! :P

    Let's begin ...
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  3. Spotlighted! and some other news

    I've finally made it to the spotlight, but only as an honorable mention. I knew my Tile Turmoil had that much potential. Thanks to that, my slow-moving statistics isn't slow-moving anymore. I thank the spotlight crew for spotlighting my level this time. I also thank them for spotlighting some pretty cool Halloween levels and making an interesting (but scary) hub.

    This time, I'm not giving another shot for the next spotlight. I will try again in the future, but not for the next one. ...

    Updated 10-28-2013 at 07:40 PM by Apple2012

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    Entries 101+
  4. Dynamic Signal Scaling (Part 1)

    Introduction
    As we have previously seen when multiplying and dividing signals it can be desirable be able to scale signals up or down to suit our purposes. For example when multiplying, if our signals are too small the result will simply become zero rather than multiplying correctly. It can be observed that ONLY using signals greater than or equal to 10% would overcome this issue. By dynamically scaling our input signals up to be greater than or equal to 10% we can multiply two signals together ...
    Tags: logic, tutorial
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    Everything I Know
  5. Signal Rates of Change & Analog Pulses

    Introduction
    Previously we have introduced the idea of zero latency logic which can only truly be reliable when we work purely with the analog component of signals. This causes some inherent problems, for example, it means that we cannot use counters to send a 100% signal pulse which is often very useful. To explore how we can overcome some of these issues lets begin by looking at how we can delay an analog signal which can have many applications in its own right.

    This tutorial ...
    Tags: logic, tutorial
    Categories
    Everything I Know
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