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  1. The best game ever!!!

    Yeah, so I'm still working on my level series in recreation of Ocarina of Time (which btw, if anyone else steals the idea/ideas I'm using, you shall die. That doesn't include logic which I ALSO got help from on here, but still, don't just make an OoT level and say it was yours, cause it WAS mine), but I want to make a qucik level to get people a bit interested in me. And this level is going to be, Robot Unicorn Attack! =D If any of you wanna hop int, just be sure to ask me! ^^
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  2. Procrastination . . . The eternal excuse

    It's been a little while since I touched my moon, and I'm starting to feel rather ashamed of it. I think my problem came from a mini-boss which I created, (it's not a boss so much as a puzzle really) which just isn't sitting right with me.

    I want to make the first half of world one feel like a creepy forest (no clues as to why), and so to get to the end of the first level/half, have a puzzle based in a tree. The tree is basically an homage to Kirby. It shoots poisonous gas out at ...

    Updated 06-24-2011 at 02:56 PM by rialrees

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    Printz Diaries
  3. series

    Proud to announce an official series based upon Medievil the Ps1 game
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  4. LBP2: Days of Darkness Chapter 2

    LBP 2: Days of Darkness
    Chapter 2
    Life in the World

    With Sozo having fixed Elsa's console to protect her from the glitch that now made his next target to free MM itself from the glitch.
    Sozo turned toward Elsa and smiled at her.
    "I'd better get MM cleared of the glitch now, no doubt they've been taken down by it to for them to have a H4Her of the month, I'll go and fix their glitch you get going to LittleBigLearning Centre" Sozo said. He snapped two his fingers ...
    Tags: lbp2, story
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    LBP2: Days of Darkness
  5. Wizard - Level Blog 1

    I've never really "broken through" in LBP2, despite having (at this moment) a 12:1 like:dislike ratio on both my published levels. So I thought the only way to rectify this is to make something that makes people step back and go "...daym."

    So here's the run down of what I'm working on now (and pictures, yay!)

    - As per usual, heavily stylised imagery. Kind of going with the silhouette idea but it's light enough so you can see textures ect. (done)
    - Centered around ...
    Tags: level, wizard
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