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  1. Creator Interview: croissantbuncake

    Hello everyone, here's another new inerview for you, this time we interview croissantbuncake, creator of "The Realm of the Wolf Lord", "Steam Paint - Locomotive Leaviathan" and more. Anyway, here's the interview.

    1. Out of all your levels, which is your favorite?

    Now that’s a hard one, I could ramble on for ages about all the little things here and there that I like and then compare to what I don’t like about each one! To be honest I still wouldn’t be able to pick between ...
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  2. Analogue Logic 1 - Fundamentals

    Ana.logue Signal Processing
    Binary's for n00bs foo'!!!


    Part 1 - Concepts and Fundamentals




    I’ve decided to kick off Logic Blog 2.0 with our first steps into the world of analogue (or ana.logue in-game because yes, sensible words are still filtered in LBP2, *sigh*) logic. Analogue signal processing is the non-obvious side of LBP2 logic and whilst most creators with some experience with LBP1 logic are going to be comfortable with the digital ...

    Updated 10-06-2010 at 07:51 PM by rtm223

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    Logic Blog
  3. War Veteran

    I got a Platinum for Call of Duty: World at War.
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  4. Another good thing about LBP2 being delayed

    Now people can have time getting the Playstation Move for it, and get used to using it
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  5. Creator Interview: Sabre_

    Hello everyone, here's a new interview with Sabre_, creator of "SSBB- Battleship Halberd Interior", "Umbra Valley 2: Perpetual Escape" and more. Anyway, here's the interview.

    1. Out of all your levels, which is your favorite?

    Ummmm I got to say "Deep Jungle" is my favorite because it was fun building and the level is exciting itsself.

    2. Are there any levels your working on and if so, could you give us some information about it? (This could be anything ...
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