Currently, there are five tiers of damage that you can inflict upon enemies. Tier 1 with a base damage of 10, Tier 2 with a base damage of 25, Tier 3 with a base damage of 50, Tier 4 with a base damage of 100, and Tier 5 with a base damage of 250. To encourage upgrading of your spells, which upgrades your tier damage, each Tier has a different damage maximum limit. So Tier 1 scales to a maximum of 1000 damage, where as Tier 2 has a maximum of 2500 attack and so on. I did this to prevent the spamming
Updated 1 Week Ago at 06:55 PM by jwwphotos
I'm going to start a little blog to chart the progress of the game I'm making. Here's the first post, hopefully many more to come!
Here is the teaser page for the project I'm referring to:
Updated 1 Week Ago at 06:57 PM by jwwphotos
now its been time to introduce my project to a broader audience and what would have made more sense than doing a little trailer! Doing little trailers is fun and seeing the result is amazing! The essence of 10 months hard working in a trailer of 3 minutes! Really amazing!
...to be continued!
EDIT: oops! I've just noticed some misspelling,
Updated 2 Weeks Ago at 06:17 PM by CuriousSack
Just a creative-idea blog for my current projects now that, after a year hiatus, I've started creating again.
Top Priority: Captain Quartez
Boss of the level "Pirate Storm". The level itself is sort-of complete aside from a few directional arrow stickers, but due to the thermometer costs for the cutscenes, I had to cut out over half of my intended content. I may have to A) make
after some weeks here I am back again to continue my creating diary! Oh no! I haven't been lazy all that time, but I have been the victim of my own chaotic logical construction of my menu. I've already described my logic as an organically grown something which had developped a life of it's own. Some weeks ago a not so friendly creature called "bug" has settled my level. You never could hear him rumbling, he suddenly appeared waving with its antenna and cheekily
Updated 3 Weeks Ago at 04:56 AM by CuriousSack