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  1. Glow World: 100 players

    Today, my Glow World level just recently got 100 101 players total. The scoreboard only had 23 players on one player, 8 on 2 player, and 7 on 4 player, but totals read up to 101 players. Even my brother and a few Mm picked creators played it. It's not even a year old, but I finally got up to 100 players on a level. I didn't create dummy accounts or advertise the level, I just got up to 101 players. I know it's depressing that I don't have very many players, but I at least got to the point. My Hall ...
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  2. to emit or not to emit

    that is the question atm for me
    if emit. causes lagg, if not, thermo high, longer load
    and people dropping out, hmm, even happens when leaving an empty moon...........
    it's hard to see atm what is caused by a lvl, or caused by the game being very unstable atm
    people are left behind in ur pod, but u can still see them on ur moon, and talk to them
    no surprise you get a freeze soon after
    if u leave ur moon, regularly people are left behind, often followed by a freeze ...
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  3. Boss Notes Lol 2

    BOSSES OF LEVELS YOU WILL NEVER GET TO SEE TODAY. XD

    Yeah, not ALL levels need a boss. I'm aware. But some levels benefit greatly from it. Some I even try to put TWO in it! Bosses are my favorite because it's not just about bouncing, it's about presentation. A good boss has presence, animation, scale, and should be fun to battle. A BAD boss does these things too much or too little. Some of the following are examples of BAD Bosses. XD

    Plantron's Pet Deadly Nightshade ...
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  4. Feeling SO unactive member here

    And unactive at LittleBigPlanet PSVita :P
    haven't made huge changes in my levels :P I should try to spend more time on LBP than with my PC and friends DD (skype, HoN, other games and stuff)

    I have to practise more drawing soon :P

    And yeah, schools ends soon, new schools in September. I hope I can get to the school where I have wanted to go.
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  5. testers:)

    just wanna say thanks to my testers, for pointing out bugs, improvements, etc
    really appreciate the feedback

    because the game kept throwing people out in the start, redoing it all
    hoping this will keep every1 in
    cause once in , runs good, but sometimes hard to get all in
    def want to make a multi-player lvl
    so less emitting at the beginning, people can't join anyway anymore when on my moon
    thinking about some timers to make the destruction go more ...
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