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  1. Thank You LittleBigPlanet Central!

    Hi everyone!

    I've been a member of LittleBigPlanet Central since Septemeber 17th, 2008. As I have just passed my 2nd year 'anniversary' on this site, I've realised the impact it's made on my life. (And how I spend my free time).

    Before LBPC, I was a member on another fansite called LittleBigFan. But in September 2008, it shut down for reasons unknown to me. So I started searching around. I believe I Googled "LittleBigPlanet Fansite" and LBP Central was the first option. ...

    Updated 09-19-2010 at 03:53 PM by plasmavore

    Categories
    Uncategorized
  2. Analogue Logic 1 - Fundamentals

    Ana.logue Signal Processing
    Binary's for n00bs foo'!!!


    Part 1 - Concepts and Fundamentals




    I’ve decided to kick off Logic Blog 2.0 with our first steps into the world of analogue (or ana.logue in-game because yes, sensible words are still filtered in LBP2, *sigh*) logic. Analogue signal processing is the non-obvious side of LBP2 logic and whilst most creators with some experience with LBP1 logic are going to be comfortable with the digital ...

    Updated 10-06-2010 at 08:51 PM by rtm223

    Categories
    Logic Blog
  3. Analogue Logic - Notation

    Ana.logue Signal Processing
    Supplemental Note - Notation


    As we progress onwards, it's becoming clear to me that I need a set of terms and shorthands that I can use to concisely and unambiguously convey what I'm talking about. So much like when I did for digital systems, I've distilled out some concepts from real-world techy-type stuff into a kind of notation to use for the analogue aspects of the Logic Blog. These will likely be the standards as I move forwards, which ...

    Updated 10-11-2010 at 10:18 AM by rtm223

    Categories
    Logic Blog , Mini Logic Blog
  4. Analogue Logic 2 - Sorting & Addition

    Ana.logue Signal Processing
    All Your Sums Are Belong To Us


    Part 2 - Sorting and Addition




    Analogue processing is all about arithmetic - carrying out mathematical operations of numbers in a continuous spectrum. Last installment we briefly (heh) covered the basic processing units provided by the in-game tools. These boil down to
    • min(),
    • max(),
    • subtraction,
    • inversion,
    • integration.

    This isn't really a very wide toolset ...

    Updated 12-31-2010 at 03:08 PM by rtm223

    Categories
    Logic Blog
  5. Analogue Logic 3 - DAC & ADC

    Ana.logue Signal Processing
    Preaching to the Converted


    Part 3 - Dealing with Signal Duality - Conversion Techniques




    Well, it's come to my attention that binary is, in fact, not just for n00bs, despite what my blog may have said a couple of weeks ago. Digital systems are actually bloody useful and quite fantastic. You see, this world of analogue signal processing may well be relatively spangly and new and it can do a whole bunch of stuff ...

    Updated 10-27-2010 at 09:27 AM by rtm223

    Categories
    Logic Blog
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