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  • Community Spotlight Episode 7

    Welcome to our seventh Community Spotlight! For those of you who don't know, Community Spotlight is a way for us to show off, or "Spotlight", our favorite levels made by you! Our Spotlight Crew scours the Level Showcase for awesome levels, and they neatly organize them in a list format to help you find and play them on your own. Each level has comments from each Crew member that selected that level, so you guys can get a good idea of how many Crew members enjoyed it! And, yes, I know it's not as shiny-looking this time around; I apologize for that, I never got around to making the headers.

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    Jaques the Acadian Warlord
    - Ccubbage/Ccubbage - Thread
    Description:
    Everyones loves Canadians. Canadians are not in enough Video Games. Acadians doubly so. This level features Canadians, Acadians, a giant maze, and a really cool fight with a giant robot. Enjoy! - Ccubbage
    Our Thoughts:
    Do not let Ccubbage's brief and funny description fool you. This is a perfectly executed level of the highest quality. Ccubbage has created a fun story that serves as a motivation to dirve things forward. The player gets to take part in crazy conveyor belt rides, a wild spinning maze, dodging a rocket-firing assault chopper and blasting off in a cool looking rocket. The amount of variety here keeps things interesting from begining to end and I enjoyed every minute of it! - OCK
    Media (if available):
    Spoiler Spoiler - Images

    Little Fish Big Pond
    - wexfordian/wexfordian - Thread
    Description:
    I've finished (well published anyway) the project I've been working on into thee early hours every night for the past week or two and would love some feedback on it.

    It all started when I fell in love with RRR30000's level Libidius.jp (The side scrolling shooter based on Gradius). I wanted to try and recreate that effect of hiding the player and controlling something else throughout the level.

    Now, I have figured out how he/she has done it and created a level that allows users to be transformed into a fish and swim through an ocean of dangers. Apart from the side scrolling element I have added a section where the direction changes and you are forced to dive into the depths below.
    - wexfordian
    Our Thoughts:
    Although this level is inspired by Libidius it really is a very different world that simply uses similar mechanics. wexfordian has created an underwater wonderland full of luminescent jelly fish, deadly gas vents and tons of of other eye candy to keep the player entertained. This is truly one of the most enjoyable mini-game type levels I have played and without a doubt the most visually stimulating. - OCK
    I find this much more compelling than Libidus, and I'm a sucker for the ocean. The level's full of creative enemy encounters, relying more an evasive abilities and perception than dexterity through the now clunky and obsolete emitting laser. It's aged well in comparison, and provides alot of variety as you continue on through to garner your score. It's also nice to sneak out of your intended vessel and take a gander at all the impressive switch work that wex implemented into this level. - NinjaMicWZ

    The Banana Horde
    - RangerZero/RangerZero - Thread
    Description:
    - If you like momemtum based jumps (hardest type of gameplay for the regular LBP player it seems) there's a part based on that type of jumps. It can also make you better at that type of jumps, who knows.

    - Digging gameplay. (this inspired the second level I made - thread coming... )

    - There's custom ennemis that aren't made from the story mode's own. There's also a boss.

    - If you like secrets like me you shall be pleased.
    - RangerZero
    Our Thoughts:
    RangerZero has created a light-hearted level with some challenging gamplay and tons of custom content. There is a lot to admire here from cute bumblebees to wonderfully constructed clouds and the whole level has a great color and vibrance to it. Thrown in some cool gameplay like digging through sand and you have yourself a great level. Word of advice though: beware the bananas! - OCK
    Ah yes... Flowers, fluffy clouds, monkeys, bananas... and DEATH! Uh, sorry... This is a GREAT game which is pretty and friendly looking, yet challenging (kind of reminds me of a Nintendo game... but done well in LBP!). Nice job. I had a lot of fun with this one. - CCubbage
    Media (if available):
    Spoiler Spoiler - Images

    HEIST 2: Rising Sunn
    - Mrgenji/Mrgenji - Thread
    Description:
    Once again join Link as you attempt to raid the worlds most profitable casino "The Rising Sun". Owned by a crime-lord and currently under investigation, The Rising Sun is under lock down, nothing moves in or out - including the money. Lets see if we can change that.

    Avoid cameras as you dash through 25+ sections of the casino. Sneak your way past newermore advanced security, this time round more than your perfect score is at stake, One false move and your toast! Find shortcuts through-out the building to help you on your way.

    Crack the vault through a series of puzzles, steal the goods and making a daring escape. Fight your way past a boss battle where your very fate rests on the sin of a wheel. Engage your enemy in a final rooftop conflict!
    - Mrgenji
    Our Thoughts:
    Mrgenji's "Heist" series features a unique play mechanic and scoring system. Instead of the normal platforming style, this series focuses more on stealth and intuition. Carefully work your way through the casino, avoiding lasers and search lights. Setting off alarms lowers your score, which adds to the intrigue - you actually FEEL like a thief (in a good way). Throw in a unique treasure-collecting system and you have one of my current favorite LittleBigPlanet games. Kudos! - CCubbage

    Want to be a master thief? Then this level is your ticket. MrGenji has created a level that is completely original and has the player making full use of their stealth skills. There are some really clever gameplay mechanics using spotlights and lasers and once you finally find the stash and make your escape it should bring a smile to your face. - OCK

    Mr Genji is a master of detail and inventive stealth puzzles, and has improved with every level he puts out. This is an exercise in beautiful architecture, craftsmanship, and painstaking artistry in both technical and aesthetic sensibilities. You've got the most creative "boss" battle any LBP level's ever featured, polish from top to bottom, great puzzles, tons of character, style, all new hazards, and lots of replay value through a performance evaluation system and a total of 9 hidden collectibles that will keep you searching and thinking. What more could you want? - NinjaMicWZ
    Media (if available):
    Spoiler Spoiler - Images

    218
    - OCK/OCK - Thread
    Description:
    It's been a long time coming but my third level is finally done. This level is the result of 80+ hours of hard work and a couple of very loooong creative blocks. Fortunately I have had large bursts of creative energy the past week that have allowed me to finish the project which I hope everyone will enjoy. After "The Legion" I knew I wanted to do something in the sci-fi genre and the MGS pack came at a perfect time. Without the paintinator and the materials/decorations from the MGS pack this level would not have been possible. - OCK
    Our Thoughts:
    This level has everything - incredible graphics and style, great dialog, fantastic gameplay, great use of lighting effects, innovative puzzle solving, cinematic camera work, and a unique vehicle to boot (deep breath...)! This is one of the few levels where I felt the author created, through visuals and story, a true cinematic experience. I especially liked suddenly being transported to completely different locales through the... ehem... creative use of death. This level has a lot of content, but you will wish there was more. Once again, OCK delivers an engrossing and unique LittleBigPlanet experience! - CCubbage

    The lofty and transcendent themes in this story are what really draw me in to the engrossing setting. I think this is one of the few levels to really break the boundaries of how far someone can take the concept of a plot in LBP. It feels like Vanilla Sky and Xenogears wrapped up in a futuristic blanket, and topped off with a beautiful design, wonderful eyetoy use, and some amazing action sequences. Throughout the level, OCK really captures different elements of what the psyche could be in visual and interactive form. This is a level that must not only be conquered, but interpreted. - NinjaMicWZ
    Media (if available):
    Spoiler Spoiler - Images

    Sack's In The City
    - RangerZero/RangerZero - Thread
    Description:
    This level is intended for single player. I tried some original concept that I didn't really see in the community so far. This level is "open" kinda freeroaming. You can go anywhere you want and its totally you that will decide when you finish it. The story is very minimalistic. I wanted it that way so it doesn't interfere with the non-linear nature of the level. You want to go on vacation but need to gather some money. You will explore the city and interact with it and its citizen in order to find Golden Coins (you can see them kinda like a Star in Mario64). - RangerZero
    Our Thoughts:
    What a brilliant concept! Any fan of Mario 64 (the ultimate platformer) will be a huge fan of this level. I was especially impressed by how well it flowed together and if you like puzzles you'll love this level. The goal is to collect as many gold coins that are placed throughout the level. Once you've collected as many coins as you've been able to find you make your way to the end of the level and collect your prize! A completely unique scoring system and some smooth platforming action that any gamer will love. Just pure brilliance! - Neverynnal
    Just when you think you've seen it all.... I'm normally not a big fan of running around looking for things, but this level managed to get the exact right mix of fun, puzzles, and humor. After a few minutes of wandering around SackCity I couldn't put it down. I have seen several things in this level that I just haven't seen anywhere else - fantastic job. Do I smell a sequel?? - CCubbage
    This is one of the few levels I've seen that really utilizes the possibility of open-ended, non-linear gameplay in your traditional platforming LBP level. It really goes a long way to show how much untapped potential the small play area has and how to pack it with content to really make it last. RangerZero really created a small world for the player to participate in... or not, if they choose to do so. Freedom of choice puts this level in it's own category. - NinjaMicWZ
    Media (if available):
    Spoiler Spoiler - Images
    Spoiler Spoiler - Video

    Boss: Danmaku Rave
    - Bridget/Bridget_ - Thread
    Description:
    This level is a boss fight. Just a boss, a big one. I'd originally intended it to be a boss at the end of another level I just put out, but as I kept going with the concept, it started overloading the thing, so I had to move it to a seperate level of it's own. Even so, the thermometer is nearly maxed out over this.

    I created this thing because while I see some really freaking awesome levels out there, I only very, very rarely see really awesome boss fights. Alot of bosses I see seem to attack and such by just "animating", if that makes sense. Nothing like the Collector, or anything like that. Not many, anyway. I love epic boss fights in games, so I had to attempt making one myself, and this is the result.

    The boss' attack patterns are for the most part inspired by the zillions of shmups I play; though they might look harder than they actually are, particularly the last 2.
    - Bridget
    Our Thoughts:
    I'm a huge fan of old-school 2D-anything, and obviously, so is Bridget. This is a spectacular boss battle, and I was really impressed with the rotating mechanics, as they're definitely not easy to do. What impressed me most is the visual assault on the senses that is the extremely patterned and methodically toiled over plasma spread attacks. A student of the shmup indeed, and I doubt anybody else will be inclined to surpass this brand of boss nor be able to any time soon. It's a totally unique style of platforming challenge to dodge and manuever on foot, what's normally done in the air. - NinjaMicWZ
    If you want a challenge, then try this masterpiece of a boss. If you actually do succeed in defeating the behemoth that is Danmaku Rave, you can call yourself an expert platformer. This level will challenge the best of players, and the best part about it is you'll keep on wanting MORE. Bridget's boss battle is the most addictive boss battle I have ever played on LBP, and it is no surprise the boss alone took up the entire thermo of the level. Hint: Make sure you set the timer before you try the boss to ensure you land yourself at the top of the leaderboard - Neverynnal
    Media:
    Spoiler Spoiler - Video

    ROBO-RAMPAGE X series
    - Dimo1138/Dimo1138 - Thread
    Description:
    These are challenging, combat oriented paintinator levels with some tricky platforming done in the old-school style.

    ROBO-RAMPAGE X
    ROBO-RAMPAGE X 2
    both by Dimo1138

    So far these levels have done pretty well, but they are difficult so some casual players may not enjoy them. But, I've been told that even if you are not that good it's worth a look at the opening screens!
    - Dimo1138
    Our Thoughts:
    Sometimes you could really use a little bit of old school in your LBP. If these levels don't give you a run for your money and an adrenaline rush then you're either rich or dead. This is the first of a two part series that I am so far super impressed with. It's got some of the most methodical, and rewarding paintinator action around and the best level design I've seen in a good little while. Custom enemies, each with a unique and entertaining spreadsheet bio, and an unlockable time trial mode are just the icing on the cake. If you want a visually stunning, hardcore challenge then by all means get your Mega Man X on with this series. - NinjaMicWZ
    This level made my hands sweat, my heart pound, and left me drained - and that's a good thing! This game is HARD... but brilliantly designed. In every section you can carefully study your surroundings and find a way through it. I would highly recommend it - you just may need to find a nice little fluffy level to bring you back to earth afterwards. Congratulations - this game is great! - CCubbage
    If you plan on surviving this rampage then you better bring your A-game. Dimo has created a hardcore action/platformer that just oozes personality. Enemies have their own character bio's, there are bosses galore and the paintinator action is relentless. All of this is rounded out by some truly stunning visuals. Who knew two colors could make a level look this good? This level is a brilliant piece of work that everyone needs to check out. - OCK
    Media:
    Spoiler Spoiler - Images

    Little Big Planet for Cry Babies
    - OboroShogun/OboroShogun - Thread
    Description:
    I made this cause all the tags are difficult or tricky on my levels so I built this as a joke. I did it in a day so it's pretty short but it's funny. Check it out - OboroShogun
    Our Thoughts:
    OboroShogun has some really great levels, like Terror's Manor and Electric Baby Vampire Task Force. Any of those could have gone here, but this level is his statement and ultimatum to the LBP audience. It's an absolute laugh riot, an interactive anthem for any creator worth his salt, and is always fun to take the couple clueless people on your friends list to... either to laugh with them, or at them. On top of the hilarious concept, dialogue and intent the brief background is filled with some wonderful mechanics and and artistry that would make great centerpieces by themselves in any other level. Give this level a go, and consider it an introduction to a talented creator's personal modus and design philosophy, and the front page to a very good portfolio. - NinjaMicWZ
    I think we should invent a way for all decent authors who create challenging levels to have 'specific' players automatically linked away from our level and into this one. This could solve all of our woes at once! The only issue I saw is that the player may need to press up on the stick before jumping at the end.... which could end up trapping certain players indefinately! (which may also be a bonus...). Thank you for authoring this level. Where should we all send the check? - CCubbage
    Media:
    Spoiler Spoiler - Images

    Deep Sea Divers
    - Mattrick/Mattrick - Thread
    Description:
    Take Sackboy on a helicopter, boat, and submarine adventure. A dive boat has lost contact with their dive team and sub...they need your help to find them. Many surprises await you. - Mattrick
    Our Thoughts:
    Deep Sea Divers is a beautiful level which makes great use of some of the lesser used features, particularly sticker switches. It's got vehicles, diving, and a boss too! Just make sure you do what the level tells you to do, or you may find it a bit short... - BassDeluxe
    This level will make you feel like you had a FULL adventure. From the airport, to sailing on the high sees, to plunging deep into the ocean. Heck, this level even made airport luggage fun. Clean graphics, an innovative use of stickers, and a great ending! Well Done! - CCubbage
    I'm a sucker for the ocean, and deep sea exploration. Few designers take the time to give you a real beginning, middle and end to their adventures and a real sense of detail and atmosphere is present in all three major settings in this level. Lots of time is taken to give the underwater environment life and depth. It's one of the few levels that really makes use of custom stickers and triggers in a way that isn't too overbearing or understated. - NinjaMicWZ
    Media (if available):
    Spoiler Spoiler - Images
    Spoiler Spoiler - Video

    Jack McSetback & the Spiky Stone of Doom
    - Wyth/Wyth - Thread
    Description:
    Jack McSetback is an aspiring adventurer, roaming the world for treasure and adventure. He arrives near a Sackistanian temple in his rocket balloon and boldly enters. The Golden Idol he heard of was easily reached yet getting out will prove more of a hassle. - Wyth
    Our Thoughts:
    Jack McSetback has you going into an Azec Temple to collect a golden idol. A bit cliche, yes, but it plays very well. This level has polish to rival MM. Several times playing through it I had to remind myself I wasn't playing through one of MM's levels. He uses stones to trigger events(though obviously it's usually magnetic switches, it looks like stones). So instead of having a platform randomly spring up, you see a stone press another platform down, causing yours to rise. Must play! - BassDeluxe
    Sometimes the most popular levels really deserve it. And this is the case with this game! The thing that most intrigues me is it's 'organic' nature - things seem almost uncontrolled, but yet flawlessly work all the time. Not an easy task - but it adds so much to the gameplay! Definately one of the absolute best in the Indiana Jones-inspired levels! - CCubbage
    Not to sound redundant, but yes, this level is fully deserving of all it's play count and more. It's one of the most ingeniously designed mechanical wonders on LBP, and packed to the brim with fun and play value. I have just as much, if not more fun with this level in multiplayer as I do solo. It's the perfect place to slap your friends off edges and really play with a carefree sense of progress in hand. It's quite an accomplishment in terms of layout and design, and something to keep on your playlist whenever you need a quick romp that reminds you how fun this game can be. - NinjaMicWZ
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    Inactive Users
    These users, while great creators, were not considered to be active enough on the site to deserve a spot higher on the list. You should still make time to try these levels, as they are still fantastic. To the authors in this section: be more involved on the site and you may find yourself up above with the rest of the active users!
    silent hill 2 REBORN pt. 2, the apartments - talmasca/talmasca Thread

    Escheresque - TheSeraphor/TheSeraphor Thread

    Relics of Yaghmi - Mikey-Flies/Mikey-Flies Thread

    NEO-RETRO PLATFORMER - Stik/Stik Thread

    Monochrome
    - larryjoe701/larryjoe701 Thread

    In the Belly of the Beast - mostevilmilo/mostevilmilo - Thread

    Little Big Tron - Morgana25/Morgana25 - Thread
    This article was originally published in forum thread: Community Spotlight Episode 7 started by ConfusedCartman View original post