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Conversation Between Hawk14 and fly_4_a_jedi

4 Visitor Messages

  1. That is even better!!! I thought I needed to override sackbot controlls, but you did it for me.

    All that needs to be done now is putting the chip right before the emmiter, creating a display, and creating ammo packs, and possibly making enemy bots drop them!!!

    I have a display made, but it is kind of easy to build a new one if you don't like it. The ammo packs/supply crates are the only extra part you need to design.
  2. Oh and I should probably mention that I don't actually use Paintinators in my level... in actuality they are only there as props for the characters. The Sackbots are actually rigged to fire special projectiles (which after some tweaking I made to look as if they come from the barrel of the gun - no matter which direction it's fired in).
  3. Yeah sure, that'd be great.

    I was looking to implement an Ammo system to it soon, but hadn't got around to it...

    I'll be sure to check yours out, though.
  4. Hello, I just got done reading about your killzone levl, and I am impressed. I want to offer something to you, because I have built something just for people like you.

    It is called Dynamic Ammo. It works similarly to the ammo system in Killzone, Call of Duty, and Battlefield.

    I built this system not really for me, but for the many shooter levels that need it. It does all of the math inside of the tool, all you need to do is change the settings.

    This is paintinator compatible, all you would have to do is build ammo packs, and slightly edit the player sackbot. If you want I can even implement it for you. The reason this exist is because I am tired of shooters that turn into prey and spray, because there is no ammo system.

    If you are interested, then post on my profile so I am sure to see it, or send me a message on psn.
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