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Conversation Between Morgana25 and Shadowriver

8 Visitor Messages

  1. Thanks for the video Love that dialer idea too
  2. I was recording my Level Dialer and by the way i recorded your pinball on it to demo it's function

    http://www.youtube.com/watch?v=grl2jjPhZz8 your level is at 10:00

    Maybe i didn't record as much but it should me enough to show people outside beta ^^ i also post in on video thread
  3. No problem
  4. Cool - thanks for the good info I know my bots have a friction of 0% but I'm not sure about the surfaces. I'll have to check. Thanks!
  5. You also could do something if they land on untagged ground, you can dtect that by useing NOR gate (inverted OR) with 3 inputs and plug both right and left impact switches + inverted impact switch without tag requirement, and make it walk right or left, or make them walk right or left randomly by and gating randomizer with NOR.

    But check that friction issue first, You don't need to complex it this way if friction is a issue and those behavior chips may actually work
  6. I'm not sure if this gonna help since your sackbots simply may stuck, if your board got friction on 0% (by material tweaker) your sackbots will be immobilized practically on it and if they can't slide they will be stuck, and that might be original problem. If not you can try that override control:

    You know how to override the sackbot controls? If not here video with example: http://www.youtube.com/watch?v=cVIX9M95zi8.

    You can set up impact switches to detect touches of object with just specific tag, so you can place tags on your pinball board, if you got ramp going left you place tag with label "left" if you got right tag label "right". Then you place impact switches (with touch detection on) that will detect the tags on objects that they touching, now by placing directional combiner plunging to right analog stick, - input will make sackbot walk left + walk right, so you plug impact switches to those.
  7. Well right now I have tag sensors that activate walk left or right behaviors and I have tags on the spots they like to get stuck on but it doesn't seem to want to work. Can you explain the control seat thing you mentioned again. I'm not quite getting it.
  8. Your fairies like to give points for free :P

    But for real, fairy got stuck on the left bouncer. I heard you use behavior chips to move them, did you tried to use control override (controlinator) instead? you could connect control them via 2 impact switch with labels left and right and place tags on specific objects, so when they touch the ground they know what direction to move
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