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Conversation Between Morgana25 and jwwphotos

2738 Visitor Messages

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  1. Unless you mean the thick floaty would be hidden like I was suggesting.
  2. Well.. I think you still would have the piece of floaty flying around instead of it going away. Never really played with think theck or whatever stuff, so definitely a workshop moment! lol
  3. I like it much cheaper than brains... *zombie - BRaaaaiiiiNNNNssss!* lol ok, back to being semi-serious. I think that would totally work. Although I'm wondering if I could use floaty in the thick layer, dissolve on a think piece behind and dissolve them that way. Just won't be able to use that behind thin layer for doors or decorations... small price to pay.
  4. Ummm... uhhh... good question! Even with dissolve there will be leftovers. You almost need it being all dissolve, but I liked the floaty. Hmmm oh wait. Wonder if you could emit a dissolve connected via a string to a larger piece of peach floaty above. It would go away anyway after a time and then you might get away with simply a paint switch to clear the path by zapping the dissolve. Cheaper than brains at least!
  5. Yea your right. Maybe I'll mock that up tonight with the fire and see what it costs. Can you dissolve peach floaty? Or would I have to attach a chuck of dissolve to it... I think the latter. hm.....
  6. I do however like the charging forward with the paint gun to combat those floaty cinders. Though to dissolve them on paint hit might be kinda expensive to your thermo, though most things you do right now will be.
  7. lol... well, sometimes bosses are overrated!!
  8. I think your right. The more I think about it the less I like actually shooting the dragon. It's going to have to be more of an obstacle course kind of thing. If I use the puzzle pieces I gotta see what that does to thermo. So obstacle one would be fire, obstacle two would be getting up the ramp, then I'd have to set up some platforms or something on top to get past to get to the final goal. Be it a grab switch, moving something or something else.... Trick is going to be getting the timing right with the dragon and making it repeatable and challenging. Boy I miss the days when I thought a pretty boss was enough.
  9. Hmmm well maybe he is gaurding something or testing you to a mission. For example the Terrible Oni I think it was? To defeat him, you had to hang on to a switch over and over to progress the bombs over.. Not that I am suggesting that, but since you have that climbing area, I think if it was something like you have climbed and conquered and get one shot to do something that lights up the glowing eye or something. Not on the dragon... some other glowy thing like one of your puzzle pieces or something.
  10. lol still thinking about it. I like the idea of the break away vine but that doesn't really force the player where we were talking about... I could collapse the walkway... once. then I'd have to provide an alternate way across... has complications... could be funny though. So yea, still in brainstorming phase.
Showing Visitor Messages 1801 to 1810 of 2738
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