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Conversation Between RockSauron and Gilgamesh

3 Visitor Messages

  1. Ah, so it was what I thought... Darn, I hoped you came up with an easier way then me
  2. It's actually a little complex. I don't think I could explain it in a way which would make it easy to understand. You can pick up a copy of the boss template from my psn, the level is called lbpcBR2-3 and is near the south pole. If you watch the top part of the template in create mode you might be able to see how it works. Basically an object detects when the boss is hit, and another objects detects when THAT object has detected that the boss was hit and pushes the "death meter" further along.
  3. hey, well, first off LOVED your samurai boss in the Boss rush- was, well.... awesome.

    Anyway, I was curious about how it was done: He kept emitting around, and you had to hit him multiple times.

    So, did you have a block emitted everytime he was and some complicated thing, or how did you manage to have an object be emitted multiple times and have to be hit multiple times and still have all the switches and stuff work? I have a complicated idea of emitting various switches each time, but yeah... is there an easier way? I was thinking of having something similar to that in my next level.
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