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Conversation Between comphermc and johnrulz77

12 Visitor Messages

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  1. using lbp2 cameras, is it possible to be able to make top-down gameplay look normal? (i want it to feel like your exporing north-west-east-south from the view you get on left-right
  2. oh cuz i want to make this in lbp2
    http://www.play2eye.it/public/screen...Jehuty_wat.jpg
    and have those green lines, (like in the real game)
    every now and then a bright surge goes through =)
    thanks for the info
  3. Ye. Exactly that. We made a "revolving" holographic health pack and a HUD in our level using that exact concept.
  4. oh heres a question about vacuum (if you can answer it)
    can you make it like... pulsate...
    like make it dark, and bright wave go through it?
    like D=dark, B-bright

    1. BDDDDDD
    2. DBDDDDD
    3. DDBDDDD
    4. DDDBDDD
    5. DDDDBDD

    etc.
  5. forgot >.<
  6. Alternatively, you can delete it.

    Edit > Go Advanced > Delete Post
  7. OI! can you delete my post in LBPSURVIVOR (contest page)

    accidently double posted
  8. sigh.... everyone's telling me that. i learn much better in person....

    ill try it, since its been several times' suggested...

    anyway if things dont workout for whatever reason ill ask you again; you can lock both my 3d threads (one was 3d help one was -i think it was you that answered- wondering if background affects foreground)

    anyway, please lock them since they're not useful and hogging spots on page 1
  9. To be honest, there's nothing I can teach you that wouldn't already have been discussed in Teebonesy's guide.
  10. need a tutor in 3d =)

    mainly you would work best since it involves a few 3d vehicle ideas

    one being a massive dropship that i want to use in normal layers, 1 problem, dropships are massively wide, so 3 layers wont cut it....

    and a few mechs

    ive never really played with 3d that much, but im a fast learner and the fact that i was away from lbp all the time people learned 3d, (had quit last june - last week) is why i need to catch up.

    a few 3d mechanics, few tricks, etc.
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