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Conversation Between Onii55 and coyote_blue

19 Visitor Messages

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  1. I donated money to help keep the site running.
  2. hey whats the green dot next to your name?
  3. Yeah. G'head.
  4. can i add you on psn man?
  5. oh ****it, i guess ill find a way. thnx neway
  6. It's impossible. Like I said, the water isn't really there. The water program is too simple. The computer is "simulating" water with only a few basic systems:

    WATERLINE = HEIGHT + or - SHIFT(TIME).

    This rule controls where the water ends visually, and how much the line moves (waves).

    IF OBJECT CROSSES WATERLINE, SPLASH(SPEED).

    When things cross the water in any direction, the speed determines how high the splash animation travels.

    OBJECT TYPE FLOAT=(YES/NO).

    If an object is set to FLOAT=YES, it moves towards the waterline and passes it halfway.


    So you see, the computer program isn't keeping track of how many "liters of water" are there. It's creating an illusion. And this is why you don't have "pockets" of air underwater - it would require several new, difficult programs that may potentially crash LBP.
  7. i got it already.. but i want the room to be REALLY underwater without the room geting filled.
  8. Yeah! Go into the Water Pack levels and look for the level that has the "Global Water Object" in it. (It's one of the levels the Queen is in, with the moon and stars as a background.)
  9. wait. Airlock? we can remove water out of the room?
  10. ooooooooooooooooooohk. i think you can help me once lbp2 is out
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