Library of Switches
by, 10-16-2008 at 04:24 AM (3388 Views)
Since we have a new Blog feature now, I figured I'd start it off with a bang. My current project is the Library of Switches, which I got up and running before the beta ended. It's still up, and I have no plans to remove it, so if you're interested you might want to take a gander. I've been updating it as much as possible, but obviously I run into other things that call my attention. Here's what I've got so far(which you can collect to use yourself if you'd like):One Use SwitchThere are three rules I held myself to when making these switches:
Once this switch is activated, it, along with whatever is controlled by it, cannot be reverted to it's previous state.
This switch can be turned on and off, unlike the One Use Switch.
I have three flavors for this one: two inputs, three inputs, and four inputs. It is possible using the concept I've developed to have an unlimited number of inputs, but I only took the time to make three versions. If you can understand how it works after you've collected it(head into edit mode, drop the switch in, and look at all of the settings), it's very easy to recreate and suit to your needs.
Multi-Input (One Use) Switch
With this switch, once one of the inputs has been activated, it cannot be deactivated. Other than that, this switch has the same features of the Multi-Input switch: Three versions(2, 3, and 4 inputs) and unlimited is possible if you can recreate it.
This switch basically adds a timer to an action in your level, which will add a time gap between a switch being activated and the action actually being performed. Just configure the piston to 2 times the time limit you have in mind(trust me) and it will work perfectly.
This is exactly what it sounds like: A box you can connect to a switch, which will then open and release the prizes contained within once the switch is activated. I was forced to break rule #1 due to the nature of this item.
Realtime Speed Manipulation Switch
This switch allows you to manipulate the speed of an item(motor, piston, etc) in real time based on input from Sackboy or other things within your level, depending on the switch.
- The switch must be only 1 "wafer thin" layer thick. I did this to conserve space for other things within your level.
- The switch must stay in place wherever it is dropped, regardless of glue. This means all of my designs utilize dark matter somewhere. I did this because gluing frequently causes accidental problems, and this eliminates that hassle.
- I must use a non-default color setting for the Magnetic Key and Magnetic Key Switches, to prevent them interfering with other Magnetic Key Switches in your level.
Now, some of these(namely the One-Use and the On/Off) can be accomplished without an external switch. However, having an external switch provides you with many more options, especially when you are using one switch(a proximity switch, for example) to control multiple items within your level. Basically, new creators might not find them drastically useful, but experienced creators may find it opens up possibilities for them(it did for me).
I plan to add more after launch, but that's all I have for now. I plugged the site in the level description and added a little logo of ours(it's a swinging sign I made with our site logo stamped on). I mean, I made this for you guys, so obviously I want to show us off a little. Hopefully a couple of you can check the level out before the beta ends.
I also plan to add some conversion switches. I'm not sure which ones are possible, but I'll make as many as I can. Here's the list of the ones I hope to complete:On/Off to Directional Conversion SwitchThat's it for now, I'll post again if I add something new or I have an epiphany regarding the level. Be sure to let me know what you think in the comments, and if you have suggestions, don't be afraid to let me know.
On/Off to Speed Conversion Switch
On/Off to One Shot Conversion Switch
Directional to On/Off Conversion Switch
Directional to Speed Conversion Switch
Directional to One Shot Conversion Switch
Speed to On/Off Conversion Switch
Speed to Directional Conversion Switch
Speed to One Shot Conversion Switch
One Shot to On/Off Conversion Switch
One Shot to Directional Conversion Switch
One Shot to Speed Conversion Switch