Is playing bad games a better way to get inspiration?
by, 02-03-2010 at 07:04 PM (539 Views)
I suppose since this is an LBP forum i could relate more by talking about LBP levels
I've been thinking recently, isn't it logical that playing bad levels is a lot more beneficial to your creativity. There's the possibility that this is just common sense that's passed by me.
Personally i always looked to good levels when looking for ideas. "Hey that level was great, i might do this this and this" - That's called copying though, on a quest for originality i was kind of being counter-productive to myself.
Maybe this could be the thought process behind a lot of new developers simply copying ideas.
Now in contrast, when you play a bad level or game have you never been struck with an idea on how to improve it?
And even better, what about the feeling of motivation you get from them?
The all so common "i could never match that" you get from good games is replaced with "maybe i could give it a shot afterall".
I'm constantly bombarded with ideas that could improve a game but when it comes to it they get ignored and i start digging through ideas in the best games i know.
I've realized i actually get most of my inspiration and motivation from playing bad games rather than good ones.
Maybe this is the reason we're seeing a drop in originality too. Other than ideas being used up, look at the games that used to be created.
A lot of them were terrible for a lot of reasons - but you wouldn't see copies of the same bad games, you'd see new versions almost slowly improving on each one!
Today though we get developers looking into games like Mario when they're making a platformer, Half Life when they're making a shooter or whatever their favourite games might be.
Yahtzee fron Escapist touched on this issue recently. If you get someone to remake a game they love you'll get a below average copy, however if you get someone to remake a game they hate they'll create something much more original.