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JonnysToyRobot

Illumination Level Blog 3

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Name to be changed to "A Run in Autumn" as after seeing how the level works in the game: there's a lot of running and it's very autumn-y (fall-y for you Americans).

Pictures will be uploaded shortly.

Gameplay: Going just as I wanted to.

Visually: Going as I wanted and better than expected. Leaves fall and are chucked up behind you, the mountains in the distance are a nice addition and the cube-lights look awesome.

Sound: Not so good, the sound of hundreds of emitters (I'm not joking, there are two on each cube light and one on every few trees, there are hundreds of each) is deafening so I had to mute SFX completely. So the only sound you'll here is the music, which isn't so bad but I'd have liked to have lots of stuff going on in the ear department.

Thermo wise: not good at all, I've already filled up over half of it with less than a minute's worth of gameplay. What's worse is that a message keeps popping up with something along the lines of "this area of the level is too complicated, try spacing things out". It doesn't mean much when playing the level but it's a real pain when creating, things will randomly go invisible and every now and again it won't let me place something unless I exit then re-enter the popit. Plus corner editing the mountains in the back is getting extremely laggy so I'm saving after everything in fear of my PS3 crashing.

The level will most likely be posted up today since I've got the whole time to work on it and I can't really do too much more as all the problems get progressively worse the more I work on it. Anyway, the outcome should be a fun/unique, if short level. (:
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