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DaSaintFan

Live and Learn... about 4 times!

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So I promised myself this weekend, I'd take a break from story mode and get to working on "It takes a Sack thief..."

And the obvious rule is "work your way backwards"... (that way anything complex and deep, you can get out of the way earlier, and you can set up your story that way... {I never did my writing that way though.. hmm...}.

So the big finale is that through the first three parts, you have to get the numbers to the combination safe, to get the biggie prize! (which would have been the combination lock itself, of course.).

Well I get the safe "sort of" made (box with a flat back panel... and i try to stick my first test run of the tumblers in there.. and i realize,

LESSON 1 - You can't drag stuff through stuff even in pause mode!! WHOOPS!!! So officially i Have to build the back and one side of the safe, and then get the tumblers in there... and then build the other side of the tumblers. (so i had to tear the entire safe apart to try it again.. and my first one was gorgeous.. black shiny speel, with the green leaf metal door... *sigh*).

So I start again.. build the safe big enough (but without the glossy shine.. It was ugly! kind of glad it didn't last). put my tumblers in and realize I had JUST BARELY fit the tumblers in, so tumbler one ran into the safe and wouldn't spin!!! LESSON 2 - metal meets metal and NEITHER moves...


So i had to shrink the tumblers down.. (0 to 9 stickers on the tumblers.. [by the way, why can't they give us more than that one set of sticker numbers?] and all the numbers ran together!!

So when I put the "door" on the safe (to cover the tumblers), with a glass window over it, so you could see the number you selected, you couldn't see through the glass! (so just remember lesson 3 - GLASS Is NOT A PERFECTLY CLEAR MATERIAL).

I may have to change it so only some numbers on each tumbler, like 0-3 on the first, 4-6 on the second and 7-9 on the third..). Haven't decided yet on that point.

So I started increasing the size of the safe, so everything was readable... and my safe ended up about 20 sackboys high!!!

Just remember LESSON 4 - YOUR SACKBOY IS TINY, so any key items have to be visible on the screen (the grab switch was on the screen, but you couldn't see the tumblers above you, they were too high up... (the camera tool didn't help on that one either at all..)

But I Will get this safe working... I've come close a few times now, but I will find someway to pull this off...

(not to mention I still want it in glossy black with a fancy "appearance".)
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Comments

  1. Pinkcars's Avatar
    This sounds like a cool concept for a level...

    Also I agree it's super easy to make mistakes in level editor, once i unglued my entire level trying to get rid of a tree. The whole thing fell apart when i went to play test :P
  2. Elbee23's Avatar
    Sometimes it helps to build things larger than what is needed, then copy the object and shrink it down using the resizer. Some things shrink better than others though, and some don't shrink at all. But maybe that might help in reducing the size of the design...

    Also, you may want to think about having a big safe anyway. It might make things more impressive that way. Just put a camera mode in so you can see it as a whole.

    I think though the maximum it can zoom out to is about 10 big blocks high, so you would still need to shrink things though.