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mr Radical 5601

1000

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I finally broke 1000 community plays on one of my levels. It's my Double Dare level that I've had online since the original beta. Lame, right...? I guess it's cool to finally have a serious amount of plays on one of mine. It's even cooler when you consider that the plays on my other levels average out to around 30.

So if anyone ends up on this post somehow, what makes you want to play a level?
Categories
Level Sharing

Comments

  1. sensieclemente3's Avatar
    Hey! I wouldnt want to even try to play a lvl if it had a crapy title and incomplete sentences on the discription or a bad cover! I awlays try to make my lvls the best out of the best! Please try my lvl Little Big Future and see if its a good lvl.... Thanks!
  2. LieutenantFatman's Avatar
    This is something that even if you get right, isn't guaranteed to work.
    It helps to have an interesting title first, and a good picture for the level icon. Take a photo in game of the level as well and quickly upload it to help it stand out.

    Next thing people will look at is the description, so sell it well! Make it sound really fun and interesting!
    If all is up to scratch, you'll hopefully get a few people play it. Next though you need it to not be too difficult. A lot of people will unfortunately quickly leave if it's really hard and may be so cruel as to give you one star out of their frustration, which won't help with future plays. Remember, the creater of a level will almost always find it far easier to complete it than anyone else. A level doesn't have to be particularly challenging to be fun.

    It's always worth getting F4F here so you can fine tune your levels, plenty of people on these forums will let you know of any major niggles. If you can make an original survival challenge that is well presented, that will probably prove to be very popular.