18/33: A pretty good Mario send-up in LBP1. It's really fun to watch a new creator get their platforming "sea legs".
I've been gone, but I haven't forgotten.
19/33. Grapple Slingshot demo by LightoftheFuture. It's been taken down since I played it, but the machines are cool. Hopefully, the thread just got moved to "Objects."
20/33. A new creator stepped into the ring with a noble attempt at Call of Duty. After meeting Johnee in person and having a chastening conversation with him on the subject, I've softened my position on "tribute" levels somewhat - everyone's gotta start somewhere. But there's a lot of good reasons not to try to build a shooter first...in this case, the poor guy's guns are pretty busted. But I don't mean to steal this guy's Christmas with a larger discussion of game design, in general... Keep at it, dude. It comes together eventually.
21/33. An X-Men movie. Great homage to the corny epic dialogue of most Marvel stories - but I think reading the comics in ALL CAPS might make a reader CAPS-happy when trying to emulate the style.
22/33. "Dead End" zombie level. I think this creator's got a great handle on what makes zombie levels fun. He just needs to do more of everything, and he'll be golden.