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coyote_blue

But I Digress 1: Tribute, or not to Tribute?

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Today's Question: should I build Tribute levels (i.e., a level that mimics an existing game, movie, or other IP)?

Short Answer: for yourself or your friends, sure! For others? That depends...

Long Answer:

Yes, it's true that a lot of talented creators have gotten a lot of well-deserved recognition for faithfully reproducing, say, all of Super Mario level 1-1 using LBP materials and love.

Pins, Ribbons, spotlights, and recognition all provide lovely tingly approval sensations...and unlike other sack-folk, I submit that it's perfectly natural to want some or all of those bits of approval for yourself. (Perhaps unlike other sackfolk, I further submit that disappointment, rejection, hard work and trolling are the necessary price we pay for living in a universe that produces Good Things, and we shouldn't be so afraid of those negative outcomes. But I Digress.)

Yes, it's also true that we should always do what we love first in this game - after all, most of us aren't getting paid for this. (It always pains me that the assumption in "getting paid for this" is that it's reasonable to hate one's job, as long as it pays...But I Digress.) Some of us like Call of Duty So Darned Much that, when it comes time to make a level of our own, that's the first thing we think of.

So let me say it plain: if that's what you want to do, go on with your bad self! I am obviously about to show you what I feel is the other side of the coin...but to a certain degree, who cares what I think?

The soul of originality is, ultimately, Enlightened Theft.

The word "Enlightened" is the kicker, though.

Let's kick out an example: CaptainCowboyHat's "OH NO! THE PRINCESS!" series. This is Theft if I ever saw it. And I'm sure you don't need me to tell you which Italian plumber he robbed.

What makes this theft enlightened? Let's move beyond the simple fact he didn't name his levels "SUPER MARIO LBP". The enlightenment comes from WHAT he stole.

Mario works because of its clean art style, and its GAMEPLAY. Super Mario World remains one of the most simple-yet-innovative gameplay designs ever made, decades after its initial release. If you're gonna copy something, you may as well copy this...and CCH does this in spades.

Most important to "enlightenment," CCH does not copy the BAD things from Mario:
  • CCH starts his series by pointing out that "save the princess" is a pretty tired objective
  • CCH does not repeat obstacles players have already seen in Mario games
  • CCH displays better writing and grammar than the simple I'M SORRY, BUT THE PRINCESS IS IN ANOTHER CASTLE.


So let's close this out: there is nothing inherently wrong with building ANY kind of level that entertains you. But if you're doing a tribute level just for the recognition it might bring you, realize that really good copies are very, very difficult to make. And if you can engage in somewhat more enlightened theft, you can produce something that will (hopefully and eventually) make you more easily stand out in a crowd.

Updated 11-20-2014 at 02:20 AM by coyote_blue

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But I Digress

Comments

  1. RickRock_777's Avatar
    Hi coyote_blue. Some very good points there. Tribute or not, any level unleashed on the hordes of Rip-n-Goers is subject to ridicule...many creators at this site have experienced that pain at it's darkest levels (speaking of COD ). So when everything comes full cycle, you are left with what you derived during the creation, and kudos scattered among the debris of pointless comments. I say, do what you will for yourself, and have fun doing it.
  2. coyote_blue's Avatar
    I hear this opinion a lot, Rick. And if that were really all that mattered, it would only be "Play, Create..." with no Share.

    That said, I will agree that accolades aren't worth much by themselves. We all think we want to receive approval, but what we really want is to earn it. Maybe that's a good topic for But I Digress 2.
  3. RickRock_777's Avatar
    I hope you don't mind me sharing my thoughts with you here. If so, just let me know. I do enjoy discussing matters that go beyond the superficial.

    I would like to clarify my last sentence posted above. If you publish your work, you do in fact share...not only your creation, but a part of yourself that no one could see otherwise. I did not mean to imply we should create something and then keep it to ourselves. The only reason to do that is if the creation does not pass the standards we impose upon ourselves...or worse, the artist is selfish and feels the audience is not worthy of experiencing their masterful skills--the mindset of art as a means to categorize people into classes based on a single perspective of who is cultured or not. This mindset continues to thrive even today, because there are those who continue to feed it.
  4. coyote_blue's Avatar
    I think we're on the same page. I think we run the risk, these days, of going in the opposite direction - every art is good art - because we're afraid of stifling or alienating people. The problem with having only praise or silence in your critique toolbox is that you're missing an opportunity to try to improve things.

    I'd say that the coin has two sides, and fledgling creative people need to learn how to process and evaluate incoming criticism. I'll go ya one further, and say that this is an experience that LBP can provide more effectively than any other game ever made, and we're missing an awesome opportunity to help people grow up.

    That's easy for me to say, though. Creating systems for channeling negative feedback into something constructive is difficult, and requires maturity to use without abusing.
  5. RickRock_777's Avatar
    An excellent perspective, coyote, to view this issue from. I would agree that LBP is an under utilized tool in this regard, and could provide a perfect opportunity for aspiring artists to gain understanding of how others perceive their work. It can also be a cruel lesson in reality. Artists are probably the most prone to internalizing negative opinions regarding their creations, and considering the ages of some of the LBP creators, any expressed negativity should be done with extreme caution and consideration. We are obviously both mature enough to handle it, but, for example, I do deal differently with my 9 year old daughter when it comes to constructive feedback. Finding the "right" words to say will go far to ensure the fragile self esteem of children remains intact, and improving ones self will always be presented in a positive light. But when you consider the emotional detachment that is prevalent in this electronic age and online environments, the most powerful personas are often the worst examples of human behavior. It's for this reason I make every effort to shield my daughter, who is tinkering with create mode and publishing what she thinks is good, from that element in LBP, and I'm compelled to do so until she has solidly establsihed her self worth. If there were parental controls and Parent Alliances in LBP, designed specifically to support parents, such as my wife and myself, I could see LBP being used as a positive developmental tool for our youth, without the fear of intrusion by those whose sole purpose is to beat down those who desire to rise above.
  6. coyote_blue's Avatar
    It's also very difficult to have heavier discussions like this when the audience is so broad. I made a separate blog post on this topic ("In Defense of Caring About What Others Think") and the only comment I've received is from someone who agrees with me...that we SHOULDN'T care about what others think. Maybe my post should have been called, "Learning WHEN to Care About What Others Think".

    Mm's got itself painted into a corner, here. Its appeal to everyone means that many people are going to try to claim that only they or their group is playing it right.

    John Beech is a perfect example of an adult who isn't the "target demographic" for sackboy...but what other major release can channel creativity in this way? Where else was Johnee going to build giant robots without prior access to C++? How do we give everybody a share of the pool, when the pool's only one disc title wide?
  7. RickRock_777's Avatar
    Very good points. I think your second choice for a Title is more in line with what you are trying to say...maybe can the first and start a new one, and see what type of responses you illicit.

    And to your earlier point, I agree we should care about what others think--it can be beneficial to our development. But we shouldn't let the negativity destroy our joy. It's quite possible, those who say we shouldn't care, are unable to seperate their emotions from their responses, which should be logical if their true desire is to become better at what they do. If they can't apply logic, they will never be able to see through the pain...but that's probably another topic for further understanding human behavior.