Hibbsi's Repository of Ideas
by, 12-23-2009 at 05:49 PM (906 Views)
Just a thought; Now that there is a new sensor type, I'm sure that there is opportunity to find a new way to make level logic. Also, because things can float, and the water level can change, it may be possible to reduce the number of connectors by having things float or sink. If you want a lot of things to be triggered by one switch, make some slot-shaped DM with a piece of floating material that can move up and down in the slot, make them all at the same height, and wire the switch you want to control all of these things to a environmental water control thingy. I'm thinking this is how it would work:
Water level increases (or decreases)
Floating pieces that have mag keys float (or drop down)
So, instead of having pistons (or the like) and all of the wires going to them, you have one switch and one water control thingy.
I would look into this now, but I have some homework that I should be doing. I'll post more later.
Ok, so I tried some things out. It looks like this would be useful for controlling devices that use a common input. Not so much for certain individual gates, though. I could be wrong, and I'll investigate this more, but the connector-less directional OR gate I made uses 2 mag keys and 4 mag switches. Not very efficient, and is pretty slow. On the other hand, because the water level stays at a certain height (depth?) until another global water object is activated, it could effectively be used as a multi-input perm switch. Also, water can be tweaked to have waves, so some oscillation-based devices could possibly be simplified.