Dreams from Another World
Dev Diary 2# No Pain; No Gain
by, 04-25-2012 at 03:36 PM (430 Views)
Gameplay is arguably the most important element of any RPG, and many may have seen screens of Chrono Chrysalis but never quite were given really hard details on the battle system. So with this blog, we are going over the basic way the game plays.
RPGs this generation are adapting a new action trend. Just look at the recent releases: Mass Effect 3, Tales of Graces F, Xenoblade and The Last Story...none of the really high profile releases are what you describe as a traditional RPG experience. IN Chrono Chrysalis, we want to combine this new action trend, with the traditional RPG experience.
image is not representative of the final product
The battles are a mock JRPG. You control up to three characters by giving them commands. In a sense, yes it is a command based strategy game. Each character has a gauge that fills based on their speed stat. Once it fills, a menu pops up on the left( as shown) for the player to enter a command for that character.
Once the character has its actions set, the actions will be dished out in turnbased fashion, in order of which battle characters entered in commands first. The catch is "first". Players will have to select actions faster than their enemies in order to gain advantages in turn orders. So yes, the basic combat works a lot like traditional Final Fantasy's 4-9. Its fast, and there are several options to set the speed depending on if you want more of a challenge.
Not all battles are in the sky. A lot of them may take place under the ocean.
Any special moves?
Each character has a variety of flashy abilities, but while commands are a core element of combat, characters will occasionally preform "Rush" moves. Its like an invisible special guage that fills based on different variables. I felt it was important to have just as much flash as strategy, and most are so good, I dont even want to show them here. Though the first picture is a teaser of one of them. In a way, yes they are limit breaks--just under a different name and visual. But yes, they are in the game.
I can say we are experimenting with this. The thermo however, rises very high and half the time I spend working on the game is finding more efficient means of maintaining a safe thermo level. If there is any, it may work similarly to FF IX's co-op mode.
For now though, thats all I can really say at the moment lol. I dont want to overload with too much information, in fact this isnt even the half of it
The next update will go over the QTE events a lot of people have began to notice the game has, and finally some more story details. Stay tuned, school for me ends next week and thanks for reading! Any questions, just comment but on some things I am still sworn to secrecy