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    I was thinking of writing in Python with pygame/SDL to begin with, since I'm finding it a good way to learn.

    From there I would have to research more, but C# with XNA looks good.

    You don't need a game engine per se. I think especially for a 2D game you want as much control to do what you want as possible. Unity, Unreal, CryEngine, etc, might be good for big studio games and teams of people but I don't know, I would have to look into it more.
  2. And you certainly are tired.

    You went a whole message without typing mew! D:
  3. Oh, thanks Sorry to ask that, but I don't trust myself not to spoil your work of art XD

    If possible, could it be in FLAMES? But yeah, take your time. ^-^
  4. It's great! ... aside from the empty right side. I would try and add some text, but I don't trust myself to not mess it up.

    But if I WERE to have text there, it'd be:

    RockSauron
    Evil Lord of Peanuts

    Wink wink.

    Haha, yeah. Anyway. Thanks, though!
  5. View Conversation
    How I'd envision that working is you would prepare all the sprites and tilesets used for characters, levels, backgrounds, effects, fonts, etc. I would send you the source file(s) and you would edit them to include whatever sprites/tiles you had made, so some coding would be involved.

    For instance, to add images to Sonic running forward you might have to add the filenames to a list like this:

    ("sRun1.bmp", "sRun2.bmp", "sRun3.bmp", "sRun4.bmp", "sRun5.bmp", "sRun6.bmp", "sRun7.bmp", "sRun8.bmp")

    To edit a level you may have to open a seperate text file and edit what looks like this, with each number representing a different tile:

    4444444444444444
    4444444444444444
    4444444444444444
    4444444444444444
    7777777444477777
    7777777444477777
    7777777444477777
    7777777444477777

    Would you be comfortable doing that kinda stuff?
  6. View Conversation
    I haven't been going in since last week as I had spare annual leave and they refused to carry over any pay from that when I leave officially at the end of the month.

    You're right that we need to follow our dreams now before it's too late. I think it'd be best if we worked independently at first on coding projects until we felt comfortable tackling a game like that together.
  7. Nah I havent but there is more but I'm a leave it be.
  8. Hey sozo remember when you asked me on how you know if your partner male or female if it dosent show on the new pokemon md game for 3DS well I downloaded the full version of the game midnight and apparently my snivy a male cause in one cutscene part me as pikachu said He I was guessing right sense the name I gave him lol.
  9. haha yeah :P I'm gonna get it to looks awesome love the show to that tale spin,darkwing duck,chip and dale rescue rangers,goof troop,and bonkers man list gos on lol.
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About Lord-Dreamerz

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About Lord-Dreamerz
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Recent Entries

Had another 2D Sonic the hedgehog dream.

by Lord-Dreamerz on 06-04-2012 at 08:21 PM
About once every 2 weeks or sometimes just once a month I seem to have 2D Sonic the hedgehog dreams. They are like the classic mega-drive games. Except with HD sprites. Sometimes the dreams are a mix of 2 zones I’ve played before on the real games. Sometimes like today not so as much. The zone was perhaps little similar to levels I’ve played before. But not a exact copy by any means.

The zone… if i remember right was high up in the sky I think. Or maybe not, memory is little fuzzy

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Updated 06-04-2012 at 08:53 PM by Lord-Dreamerz

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Lame internet connection

by Lord-Dreamerz on 03-25-2012 at 07:48 PM
Huh... Been ages since last i've played with anyone on LBP ... like well over a year, o.o ...I think the last time i got to play with a friend was the first 3 months LBP2 came out... Sure i am still on the game almost everyday... nowadays i just mostly create... well i guess that's one thing being forced alone has done... turned me in to a better creator... i did not create much when i could still join my friends on the game. i would just mostly hang out with my buds.

if anyone wonders

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100%ed MOVEPACK!

by Lord-Dreamerz on 09-16-2011 at 11:41 AM
YohoOhoooo~
Welp. I got everything in the MOVEPACK done and completed... took me a a little while. (>.>)
and now with that out of the way... it's back to creating levels for me now.
*mew

I can''t wait to try out and use all this new stuff!

PS: I will never create a level where you need to use the MOVE.
even after playing the pack. as fun as it was. The MOVE is not my kind of thing.
but I should still be able to make good use

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Updated 09-16-2011 at 11:45 AM by Lord-Dreamerz

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Bored. So how much did you guys pay for your MOVE & PS3-EyeCam?

by Lord-Dreamerz on 09-09-2011 at 04:41 PM
just like the name of blog says.
I'm bored and would like to know How much did you guys pay for yours?

I payed...

21$ for A brand new MOVE, got it off of eBay.
15$ for PS3-EyeCam, Got it off of eBay used.

Ha. all together I only payed 36$ for all this stuff.
I feel kinda sorry for the people who payed over 70$ for that stuff.
*mew
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Bloody Emitters!

by Lord-Dreamerz on 06-06-2011 at 01:52 AM
at the beginning of my level i been working on there is a piece of holo
with an emitter on it that emits another holo with a set of logic
that emits diffident things randomly... well when i was working today
i noticed that the first emitter stop emitting the next one with the logic,
when i gone to look i notice it's not even showing up in the emit pic????
the thing it was suppose to emit is no longer in it's memory. (ಠ_ಠ)
it's just blank....

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